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Many Questions about FATE Core and True20
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<blockquote data-quote="Ratskinner" data-source="post: 7799376" data-attributes="member: 6688937"><p>Conversions and Fate are a not-really tricky business. Fate doesn't work on the same premises that most rpgs work on, even though it looks like it does at first glance. Usually when converting into Fate, the best advice is not to shoot for a one-to-one mechanical correspondence, but ask how you want it to work in the narrative. I think this might be the first time I've seen someone ask about converting OUT of Fate. I'm pretty sure there's no need to be totally devoted to trying to suss out some kind of direct correspondence between a Fate rating or aspects and an in-game physical representation, its probably not there. Essentially, you'll probably be inventing a d20 system using the Fate system as inspiration.</p><p></p><p>I'm very familiar with Fate and somewhat familiar with True20, can you give an example of a mechanic that is giving you trouble? For instance, is there some kind of stunt or extra from Fate that you want to replicate? The most common Fate numerical bonus is +2, which is pretty significant given Fate's dice. I would think it would convert to a +5 (for a stunt or aspect). You might want to resize that, depending on the Scale mechanism you're using.</p><p></p><p></p><p></p><p>In Fate, the best representation is "whatever works best for the story". Breaking up a much larger creature into several zones is common practice...well, its often used as an example anyway. You can probably do something similar in True20 with little work.</p><p></p><p>IME, without doing so, conflicts with massively diverse scale get...weird. I mean, think Ant-man vs Iron Man. Iron Man's super-armor doesn't really bother Ant-man, because he's just going to be attacking a few junctions and connectors inside. I don't think I've ever encountered the situation where a PC is the much larger creature...that might take some thinking. Swarm mechanics, maybe?</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7799376, member: 6688937"] Conversions and Fate are a not-really tricky business. Fate doesn't work on the same premises that most rpgs work on, even though it looks like it does at first glance. Usually when converting into Fate, the best advice is not to shoot for a one-to-one mechanical correspondence, but ask how you want it to work in the narrative. I think this might be the first time I've seen someone ask about converting OUT of Fate. I'm pretty sure there's no need to be totally devoted to trying to suss out some kind of direct correspondence between a Fate rating or aspects and an in-game physical representation, its probably not there. Essentially, you'll probably be inventing a d20 system using the Fate system as inspiration. I'm very familiar with Fate and somewhat familiar with True20, can you give an example of a mechanic that is giving you trouble? For instance, is there some kind of stunt or extra from Fate that you want to replicate? The most common Fate numerical bonus is +2, which is pretty significant given Fate's dice. I would think it would convert to a +5 (for a stunt or aspect). You might want to resize that, depending on the Scale mechanism you're using. In Fate, the best representation is "whatever works best for the story". Breaking up a much larger creature into several zones is common practice...well, its often used as an example anyway. You can probably do something similar in True20 with little work. IME, without doing so, conflicts with massively diverse scale get...weird. I mean, think Ant-man vs Iron Man. Iron Man's super-armor doesn't really bother Ant-man, because he's just going to be attacking a few junctions and connectors inside. I don't think I've ever encountered the situation where a PC is the much larger creature...that might take some thinking. Swarm mechanics, maybe? [/QUOTE]
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