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Many Questions about FATE Core and True20
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<blockquote data-quote="Randy_Robertson" data-source="post: 7799586" data-attributes="member: 7004880"><p>As I'm still learning the Fate system, there's no specifics that are causing trouble yet. But the first step will be PC&NPC conversion. Here's a example that appear in both systems. As you can see, going from True20 to Fate will be fairly straight-forward with a minimum of rationalizing and modeling. But going from Fate to True20... well... it seems like less science and more like art.</p><p></p><p><strong><u><span style="font-size: 18px">Kaibutsu (FATE / Showa-form)</span></u></strong></p><p>Fight+7, Physique+6, Provoke+6, Athletics+5, Notice+5, Will+5</p><p>Stress Boxes: 4 (2,3,3,4)</p><p>Consequences: 2 Minor, Moderate, Severe</p><p>Mutation Points: 17</p><p>+Cry of the King+</p><p>• Roar: Once per scene it can make a Provoke attack against all targets within 2 sectors.</p><p>• Mighty Roar: Once per scene it can make Provoke attacks against all targets that can hear it, no matter how far away. This takes the place of the “Roar” attack.</p><p>+Atomic Breath+</p><p>• Weapon Value 2</p><p>• Alternate Attack: Kaibutsu gathers raw radioactive energy from its body and channels it through its destructive breath. This attack form uses Physique as its base instead of Shoot.</p><p>• Blast: It may attack targets up to 2 sectors away.</p><p>• Blow Through: Once per conflict, when it inflicts a physical consequence on an opponent it may also inflict a 2-point physical hit on another opponent in the same sector.</p><p>+Devastating Rage+</p><p>• Bug Stomp:. May always attack human-size targets or vehicles, and always deals one additional stress on a successful physical hit.</p><p>• Enraged: When it takes a Consequence it also gains the aspect “Enraged” with a free invoke.</p><p>+Indestructible+</p><p>• Beneath Notice: Cannot take physical stress from human-size enemies.</p><p>• Bug Proof: Whenever it is attacked by a mob, opponents do not get a teamwork bonus when attacking.</p><p>• Hardened: The first 2 stress boxes absorb 2 and 3 points of stress respectively.</p><p>• Regeneration: Once per scene it may reduce the level of a Consequence one step (Severe to Moderate, Moderate to Mild) or eliminate a Mild consequence.</p><p>• Renewal: Once per session it may clear all damage from its Stress Boxes.</p><p>• Strength at the Base: When it takes stress and that box is already checked, it may check off the next lowest box instead of the next highest.</p><p>• Unbreakable Hide: Armor Value 2</p><p></p><p><strong><u><span style="font-size: 18px">Kaibutsu (True20)</span></u></strong></p><ul> <li data-xf-list-type="ul">17th Level Kaiju (Size: Colossal, Speed: 60 ft.)</li> <li data-xf-list-type="ul">Abilities: Str +24, Dex -1, Con +13, Int -2, Wis 0, Cha +1</li> <li data-xf-list-type="ul">Ability Increases: 3</li> <li data-xf-list-type="ul">Conviction: 12</li> <li data-xf-list-type="ul">Skills: Swimming 34, Notice 7</li> <li data-xf-list-type="ul">Feats: Advanced Critical (Bite), Advanced Frightful</li> <li data-xf-list-type="ul">Presence, All-out Attack, Attack Focus (Bite), Awesome Blow, Diehard, Double Strike, Improved Frightful Presence, Improved Natural Attack (Bite), Power Attack, Rage,</li> <li data-xf-list-type="ul">Traits: Amphibious, Darkvision 120’, Damage Reduction(X4) 12/Piercing, Fast Healing, Frightful Presence Save DC 23, Natural Weapons (Bite), Natural Weapons (Claw), Rake, Range Attack (Flame Ray), Trample, Savage Grace, Must eat, sleep, and Breath</li> <li data-xf-list-type="ul">Combat: Melee Attack +36 (-8 size, +17 base, +24 Str) (+37 with Bite), Damage +36 (Bite) or +34 (Claw); Ranged Attack +8 (-8 size, +17 base, -1 Dex); Defense Dodge/Parry +11/+46; Initiative -1</li> <li data-xf-list-type="ul">Saving Throws: Toughness +41 (+13 Con, +16 natural, +8 Traits), Fortitude +23 (+10 base, +13 Con), Reflex +4 (+5 Base, -1 Dex), Will +5 (+5 Base)</li> </ul><p>I also think that these were designed by writers with two different interpretations, as some of their characteristics don't correspond at all.</p></blockquote><p></p>
[QUOTE="Randy_Robertson, post: 7799586, member: 7004880"] As I'm still learning the Fate system, there's no specifics that are causing trouble yet. But the first step will be PC&NPC conversion. Here's a example that appear in both systems. As you can see, going from True20 to Fate will be fairly straight-forward with a minimum of rationalizing and modeling. But going from Fate to True20... well... it seems like less science and more like art. [B][U][SIZE=5]Kaibutsu (FATE / Showa-form)[/SIZE][/U][/B] Fight+7, Physique+6, Provoke+6, Athletics+5, Notice+5, Will+5 Stress Boxes: 4 (2,3,3,4) Consequences: 2 Minor, Moderate, Severe Mutation Points: 17 +Cry of the King+ • Roar: Once per scene it can make a Provoke attack against all targets within 2 sectors. • Mighty Roar: Once per scene it can make Provoke attacks against all targets that can hear it, no matter how far away. This takes the place of the “Roar” attack. +Atomic Breath+ • Weapon Value 2 • Alternate Attack: Kaibutsu gathers raw radioactive energy from its body and channels it through its destructive breath. This attack form uses Physique as its base instead of Shoot. • Blast: It may attack targets up to 2 sectors away. • Blow Through: Once per conflict, when it inflicts a physical consequence on an opponent it may also inflict a 2-point physical hit on another opponent in the same sector. +Devastating Rage+ • Bug Stomp:. May always attack human-size targets or vehicles, and always deals one additional stress on a successful physical hit. • Enraged: When it takes a Consequence it also gains the aspect “Enraged” with a free invoke. +Indestructible+ • Beneath Notice: Cannot take physical stress from human-size enemies. • Bug Proof: Whenever it is attacked by a mob, opponents do not get a teamwork bonus when attacking. • Hardened: The first 2 stress boxes absorb 2 and 3 points of stress respectively. • Regeneration: Once per scene it may reduce the level of a Consequence one step (Severe to Moderate, Moderate to Mild) or eliminate a Mild consequence. • Renewal: Once per session it may clear all damage from its Stress Boxes. • Strength at the Base: When it takes stress and that box is already checked, it may check off the next lowest box instead of the next highest. • Unbreakable Hide: Armor Value 2 [B][U][SIZE=5]Kaibutsu (True20)[/SIZE][/U][/B] [LIST] [*]17th Level Kaiju (Size: Colossal, Speed: 60 ft.) [*]Abilities: Str +24, Dex -1, Con +13, Int -2, Wis 0, Cha +1 [*]Ability Increases: 3 [*]Conviction: 12 [*]Skills: Swimming 34, Notice 7 [*]Feats: Advanced Critical (Bite), Advanced Frightful [*]Presence, All-out Attack, Attack Focus (Bite), Awesome Blow, Diehard, Double Strike, Improved Frightful Presence, Improved Natural Attack (Bite), Power Attack, Rage, [*]Traits: Amphibious, Darkvision 120’, Damage Reduction(X4) 12/Piercing, Fast Healing, Frightful Presence Save DC 23, Natural Weapons (Bite), Natural Weapons (Claw), Rake, Range Attack (Flame Ray), Trample, Savage Grace, Must eat, sleep, and Breath [*]Combat: Melee Attack +36 (-8 size, +17 base, +24 Str) (+37 with Bite), Damage +36 (Bite) or +34 (Claw); Ranged Attack +8 (-8 size, +17 base, -1 Dex); Defense Dodge/Parry +11/+46; Initiative -1 [*]Saving Throws: Toughness +41 (+13 Con, +16 natural, +8 Traits), Fortitude +23 (+10 base, +13 Con), Reflex +4 (+5 Base, -1 Dex), Will +5 (+5 Base) [/LIST] I also think that these were designed by writers with two different interpretations, as some of their characteristics don't correspond at all. [/QUOTE]
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