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Manyshot question
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<blockquote data-quote="jgsugden" data-source="post: 1464510" data-attributes="member: 2629"><p>Even I agree with the Sage on this one.</p><p></p><p>An attack action and a manyshot action are two different standard actions. For rules purposes, they are as different as casting a spell and attacking with a weapon. </p><p></p><p>Shot on the Run works with an attack action, but does not work with other standard actions. Intuitively, to many many people, it seems like it should, but by the rules it does not. </p><p></p><p>Frustrated by this situation, I added a <strong>home brew</strong> feat to my game. The feat is very useful for archers, spellcasters and polearm wielding PCs. It is a cross between Spring Attack and Flyby Attack: </p><p></p><p><strong>Mobile Action</strong> [general] [fighter bonus: yes]</p><p></p><p>Prerequisites: Dex 13, Dodge</p><p></p><p>Description: You're well versed at doing things on the move.</p><p></p><p>Benefit: As a full round action, you may make a single move action. At any point during this move action, you may perform a standard action (such as cast a spell, use the manyshot feat or attack with a melee weapon using the standard attack action). This feat does not protect you from attacks of opportunity (ie; if your movement provokes an AoO, you are subject to that AoO).</p><p></p><p>You must declare the use of this feat before you begin to move. You must also specify what your entire action set will be. If this intended action becomes impossible during performance of the action, the rest of the action is lost. (Example: Bob declares the use of the Mobile Action feat and specifies that he will step 15' to exit his cover, use the manyshot feat to fire his bow at a specific enemy spellcaster and then continue moving 15' more to get behind other cover. The enemy spellcaster has a readied action to teleport far away if Bob leaves his cover. When Bob leaves his cover, the enemy spellcaster's readied action takes effect and he teleports away. Bob continues to move until he has gone the 15' he specified. The next portion of the feat (the manyshot versus the spellcaster) is now impossible, so Bob's action ends. He does not continue on to cover like he had planned.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1464510, member: 2629"] Even I agree with the Sage on this one. An attack action and a manyshot action are two different standard actions. For rules purposes, they are as different as casting a spell and attacking with a weapon. Shot on the Run works with an attack action, but does not work with other standard actions. Intuitively, to many many people, it seems like it should, but by the rules it does not. Frustrated by this situation, I added a [b]home brew[/b] feat to my game. The feat is very useful for archers, spellcasters and polearm wielding PCs. It is a cross between Spring Attack and Flyby Attack: [b]Mobile Action[/b] [general] [fighter bonus: yes] Prerequisites: Dex 13, Dodge Description: You're well versed at doing things on the move. Benefit: As a full round action, you may make a single move action. At any point during this move action, you may perform a standard action (such as cast a spell, use the manyshot feat or attack with a melee weapon using the standard attack action). This feat does not protect you from attacks of opportunity (ie; if your movement provokes an AoO, you are subject to that AoO). You must declare the use of this feat before you begin to move. You must also specify what your entire action set will be. If this intended action becomes impossible during performance of the action, the rest of the action is lost. (Example: Bob declares the use of the Mobile Action feat and specifies that he will step 15' to exit his cover, use the manyshot feat to fire his bow at a specific enemy spellcaster and then continue moving 15' more to get behind other cover. The enemy spellcaster has a readied action to teleport far away if Bob leaves his cover. When Bob leaves his cover, the enemy spellcaster's readied action takes effect and he teleports away. Bob continues to move until he has gone the 15' he specified. The next portion of the feat (the manyshot versus the spellcaster) is now impossible, so Bob's action ends. He does not continue on to cover like he had planned. [/QUOTE]
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