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<blockquote data-quote="Artoomis" data-source="post: 1464689" data-attributes="member: 111"><p>Your feat is too restrictive and has too high a requirement, I think. Keep in mind that fly-by attack has no prerequisites at all except a fly speed.</p><p></p><p>I suggest keeping the Dex 13, getting rid of dodge, and eliminating the restrictions. To restate:</p><p></p><p>MOBILE ACTION [GENERAL]</p><p>Prerequisite: Dex 13. Land movement rate.</p><p>Benefit: When moving on the ground, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a mobile action.</p><p>Normal: Without this feat, the creature takes a standard action either before or after its move.</p><p></p><p>This is now an exact parallel to "Flyby Attack" except for the Dex requirement. I don't see why it should be stricter. </p><p></p><p>I also suggest it be allowed to substitute for "Mobility" in the Spring Attack chain - but now I'm going way overboard into House Rules.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 1464689, member: 111"] Your feat is too restrictive and has too high a requirement, I think. Keep in mind that fly-by attack has no prerequisites at all except a fly speed. I suggest keeping the Dex 13, getting rid of dodge, and eliminating the restrictions. To restate: MOBILE ACTION [GENERAL] Prerequisite: Dex 13. Land movement rate. Benefit: When moving on the ground, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a mobile action. Normal: Without this feat, the creature takes a standard action either before or after its move. This is now an exact parallel to "Flyby Attack" except for the Dex requirement. I don't see why it should be stricter. I also suggest it be allowed to substitute for "Mobility" in the Spring Attack chain - but now I'm going way overboard into House Rules. [/QUOTE]
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