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Map-and-key RPGing contrasted with alternatives
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<blockquote data-quote="pemerton" data-source="post: 8936078" data-attributes="member: 42582"><p>By default, a Scene Descriptor is eliminated when it is stepped down below d4.</p><p></p><p>But there is room for variability here (similar to setting the complexity of a 4e D&D skill challenge or the number of hit points of a D&D creature).</p><p></p><p>Eg the GM could say the Scene Distinction is rated at d8. And that defaults to elimination after being stepped below d4. So four steps - d8, d6, d4, zero - although a big enough effect die can mean there is no need to proceed through all the steps (this is a difference between MHRP and attrition-based resolution).</p><p></p><p>Or the GM could say the Scene Disinction is rated at d12, and is eliminated after being stepped down to d6. This is also four steps - d12, d10, d8, d6 - but more difficult because of the larger dice sizes.</p><p></p><p>Part of learning to GM the system well is getting a feel for how to set these ratings so as to (i) establish a consistent and engaging fiction, and (ii) provide a satisfactory experience in terms of pacing etc. Related to that second point is that the system - in part reflecting its supers origins - makes it easier to have big dice pools for physical action types rather than social or technical action types: which means that a d12 Force Field Scene Distinction, while rated higher than a d10 Hostages with Stockholm Syndrome Scene Distinction, might actually be easier to eliminate.</p><p></p><p>I don't pretend to be an expert, but have played around with it a bit.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8936078, member: 42582"] By default, a Scene Descriptor is eliminated when it is stepped down below d4. But there is room for variability here (similar to setting the complexity of a 4e D&D skill challenge or the number of hit points of a D&D creature). Eg the GM could say the Scene Distinction is rated at d8. And that defaults to elimination after being stepped below d4. So four steps - d8, d6, d4, zero - although a big enough effect die can mean there is no need to proceed through all the steps (this is a difference between MHRP and attrition-based resolution). Or the GM could say the Scene Disinction is rated at d12, and is eliminated after being stepped down to d6. This is also four steps - d12, d10, d8, d6 - but more difficult because of the larger dice sizes. Part of learning to GM the system well is getting a feel for how to set these ratings so as to (i) establish a consistent and engaging fiction, and (ii) provide a satisfactory experience in terms of pacing etc. Related to that second point is that the system - in part reflecting its supers origins - makes it easier to have big dice pools for physical action types rather than social or technical action types: which means that a d12 Force Field Scene Distinction, while rated higher than a d10 Hostages with Stockholm Syndrome Scene Distinction, might actually be easier to eliminate. I don't pretend to be an expert, but have played around with it a bit. [/QUOTE]
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