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Map-and-key RPGing contrasted with alternatives
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<blockquote data-quote="pemerton" data-source="post: 8941202" data-attributes="member: 42582"><p>[USER=59]@Citizen Mane[/USER] One thing we disagree on is BW (maybe depending on edition?) I never read the original version, but Revised always seemed clear to me, and had a big impact on how I approached 4e D&D. This 10 year old thread is not the first time I drew the connection, but just having a quick look over it now it has some interesting posts: <a href="https://www.enworld.org/threads/is-the-burning-wheel-how-to-play-advice-useful-for-d-d.335003/page-8" target="_blank">Is the Burning Wheel "how to play" advice useful for D&D?</a></p><p></p><p>[USER=6794067]@Baron Opal II[/USER] You could do worse than Citizen Mane's list! If DitV is too hard to find, John Harper's Agon 2nd ed is pretty good. And another game that I think is pretty interesting <em>and</em> influential is Robin Laws HeroWars/Quest. I think HeroWars is exactly the year 2000, and is a Glorantha game. HeroQuest revised seems like it might be out of print too: <a href="https://www.amazon.com/HeroQuest-Core-Rules-Robin-Laws/dp/0857441035" target="_blank">HeroQuest: Core Rules: Laws, Robin D: 9780857441034: Amazon.com: Books</a> I've got both the original HW and the revised HQ (but not the intermediate HQ unrevised) and both influenced my 4e GMing a lot, especially in relation to skill challenges.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8941202, member: 42582"] [USER=59]@Citizen Mane[/USER] One thing we disagree on is BW (maybe depending on edition?) I never read the original version, but Revised always seemed clear to me, and had a big impact on how I approached 4e D&D. This 10 year old thread is not the first time I drew the connection, but just having a quick look over it now it has some interesting posts: [URL="https://www.enworld.org/threads/is-the-burning-wheel-how-to-play-advice-useful-for-d-d.335003/page-8"]Is the Burning Wheel "how to play" advice useful for D&D?[/URL] [USER=6794067]@Baron Opal II[/USER] You could do worse than Citizen Mane's list! If DitV is too hard to find, John Harper's Agon 2nd ed is pretty good. And another game that I think is pretty interesting [i]and[/i] influential is Robin Laws HeroWars/Quest. I think HeroWars is exactly the year 2000, and is a Glorantha game. HeroQuest revised seems like it might be out of print too: [URL="https://www.amazon.com/HeroQuest-Core-Rules-Robin-Laws/dp/0857441035"]HeroQuest: Core Rules: Laws, Robin D: 9780857441034: Amazon.com: Books[/URL] I've got both the original HW and the revised HQ (but not the intermediate HQ unrevised) and both influenced my 4e GMing a lot, especially in relation to skill challenges. [/QUOTE]
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