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Map-and-key RPGing contrasted with alternatives
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<blockquote data-quote="niklinna" data-source="post: 8941208" data-attributes="member: 71235"><p>I mentioned four out-of-the-usual games in the thread on caring for/about your character. Conveniently enough—or perhaps not!—they are distinct from those [USER=59]@Citizen Mane[/USER] and [USER=42582]@pemerton[/USER] recommend. It depends on which of your horizons you want to expand.</p><p></p><p>I'll quote it here so you don't have to go <a href="https://www.enworld.org/threads/caring-about-versus-caring-for-a-character-fascinating-critique-of-gaming-principles-from-the-last-of-us.695455/post-8941145" target="_blank">chasing the link</a> to see it.</p><p></p><p></p><p>As for the games mentioned, Apocalypse World and Blades in the Dark have been pretty seminal games, spawning many a variant and inspiring quite a few games that aren't direct descendants. Well worth reading them, and whatever their authors (D. Vincent Baker and John Harper) have to say about gaming and game design (at a variety of locations on the web). Thumbs up to Dogs in the Vineyard too; I've read it, really wanted to play it, but haven't yet found a group to do so (ditto for Over the Edge). The other games, I'm not so familiar with.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8941208, member: 71235"] I mentioned four out-of-the-usual games in the thread on caring for/about your character. Conveniently enough—or perhaps not!—they are distinct from those [USER=59]@Citizen Mane[/USER] and [USER=42582]@pemerton[/USER] recommend. It depends on which of your horizons you want to expand. I'll quote it here so you don't have to go [URL='https://www.enworld.org/threads/caring-about-versus-caring-for-a-character-fascinating-critique-of-gaming-principles-from-the-last-of-us.695455/post-8941145']chasing the link[/URL] to see it. As for the games mentioned, Apocalypse World and Blades in the Dark have been pretty seminal games, spawning many a variant and inspiring quite a few games that aren't direct descendants. Well worth reading them, and whatever their authors (D. Vincent Baker and John Harper) have to say about gaming and game design (at a variety of locations on the web). Thumbs up to Dogs in the Vineyard too; I've read it, really wanted to play it, but haven't yet found a group to do so (ditto for Over the Edge). The other games, I'm not so familiar with. [/QUOTE]
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