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<blockquote data-quote="La Bete" data-source="post: 337928" data-attributes="member: 6079"><p><strong>overlays</strong></p><p></p><p>you legend. that technique for pasting overlays over overlays will save your hours of stuffing around with PSP. yay!</p><p></p><p>all hail darraketh, king of hexmapper......</p><p></p><p>and yes, the seacoast tiles take a bit of getting used to, but certainly, they are the best solution to the different coastal terrains issue.</p><p></p><p>On another note, I do have to say, despite minor differences in approach in some areas, the thing that Darraketh and I agree on, is that Hexmapper rocks for very fast, quite attractive and usable maps. Stressing the usable - the ability to define the primary terrain of a hex can be invaluable for a number of purposes - resources/mining/rulership (ala Birthright)/movement etc.</p><p></p><p>And thanks to those who liked the tiles! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="La Bete, post: 337928, member: 6079"] [b]overlays[/b] you legend. that technique for pasting overlays over overlays will save your hours of stuffing around with PSP. yay! all hail darraketh, king of hexmapper...... and yes, the seacoast tiles take a bit of getting used to, but certainly, they are the best solution to the different coastal terrains issue. On another note, I do have to say, despite minor differences in approach in some areas, the thing that Darraketh and I agree on, is that Hexmapper rocks for very fast, quite attractive and usable maps. Stressing the usable - the ability to define the primary terrain of a hex can be invaluable for a number of purposes - resources/mining/rulership (ala Birthright)/movement etc. And thanks to those who liked the tiles! :D [/QUOTE]
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