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<blockquote data-quote="La Bete" data-source="post: 342897" data-attributes="member: 6079"><p>Lakes.... mmmm. Pretty straightforward really. I'll get to work on it, i\suing the shallow tiles.</p><p></p><p>Aso to "default tilesets". essentially you are correct. given different peoples different requirements for maps, and preferences for handling coasts/rivers etc, it really is up to the indivdual to mix and match what tileset they want.</p><p></p><p>that said, the tileset youy used intially is a good start<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>for ease of mixing, its best if different tileset components have different UIDs. IIRC, the habitation tiles (overlays) can have any UID from 001-999. ditto for the terrain tiles. For example, with my seacoast tileset, I think I gave them UIDs of H500+ (not at my normal PC, so Im not sure. Obviously this isnt practical for all sets, but it might help for those creating bulk sets to stake-out a UID range.</p><p></p><p>In any case, I'm out of here for three weeks, so enjoy yourselves, and lets see some more cool maps. Im with Darraketh on this -GO HONG!</p><p></p><p>Also, if anyone wants the coast/seacoast tilesets i have created, email me at</p><p><a href="mailto:david.r.matthews@btinternet.com">beastliness</a> and I can send them to you before I leave tomorrow. If youve already asked, and I didnt give them to you, its not because I dont like you, ive just been V. busy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Lastly, a request. IMC campaign, one of the worlds my party goes to is an Iceworld - if any artistic types out there feel the need to create some some snowy moutains/hills etc, I would be eternally grateful...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="La Bete, post: 342897, member: 6079"] Lakes.... mmmm. Pretty straightforward really. I'll get to work on it, i\suing the shallow tiles. Aso to "default tilesets". essentially you are correct. given different peoples different requirements for maps, and preferences for handling coasts/rivers etc, it really is up to the indivdual to mix and match what tileset they want. that said, the tileset youy used intially is a good start:D for ease of mixing, its best if different tileset components have different UIDs. IIRC, the habitation tiles (overlays) can have any UID from 001-999. ditto for the terrain tiles. For example, with my seacoast tileset, I think I gave them UIDs of H500+ (not at my normal PC, so Im not sure. Obviously this isnt practical for all sets, but it might help for those creating bulk sets to stake-out a UID range. In any case, I'm out of here for three weeks, so enjoy yourselves, and lets see some more cool maps. Im with Darraketh on this -GO HONG! Also, if anyone wants the coast/seacoast tilesets i have created, email me at [EMAIL=david.r.matthews@btinternet.com]beastliness[/EMAIL] and I can send them to you before I leave tomorrow. If youve already asked, and I didnt give them to you, its not because I dont like you, ive just been V. busy :p Lastly, a request. IMC campaign, one of the worlds my party goes to is an Iceworld - if any artistic types out there feel the need to create some some snowy moutains/hills etc, I would be eternally grateful...:D [/QUOTE]
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