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[Map] Here be Orcs!
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<blockquote data-quote="Darraketh" data-source="post: 377800" data-attributes="member: 847"><p>Layers my friend, lots of layers. Almost everything that is labeled is done so on a separate layer. I figured I might have to move the labels around.</p><p></p><p>I went through the MM and picked all of the creatures that I thought would have a home somewhere on the map. I included humanoids, giants, plants, dragons and of course magical beasts because after all this is a magical world. I left out elementals and outsiders deeming them out of <em>this</em> world. hee, hee. Aberrations and undead would be encountered in unique situations and were therefore not placed on the map.</p><p></p><p>Town and country labels are grouped on seperate layers as are names of mountains, forests etc. The rivers themselves are on seperate layers.</p><p></p><p>What I am after is something that you alluded to in regards to hex maps in general. Basically the entire world is an adventure. For humans, being the youngest race, the world is largely unexplored. With this map as my aid the players can go off in any direction and find adventure because I know it's there.</p><p></p><p>With PSP I can hide labels and cover part of the map with a fog of war effect then let the players use a map that shows common knowledge and anything they've explored.</p><p></p><p>In a way the map is dynamic tool rather than just being a nice picture.</p></blockquote><p></p>
[QUOTE="Darraketh, post: 377800, member: 847"] Layers my friend, lots of layers. Almost everything that is labeled is done so on a separate layer. I figured I might have to move the labels around. I went through the MM and picked all of the creatures that I thought would have a home somewhere on the map. I included humanoids, giants, plants, dragons and of course magical beasts because after all this is a magical world. I left out elementals and outsiders deeming them out of [i]this[/i] world. hee, hee. Aberrations and undead would be encountered in unique situations and were therefore not placed on the map. Town and country labels are grouped on seperate layers as are names of mountains, forests etc. The rivers themselves are on seperate layers. What I am after is something that you alluded to in regards to hex maps in general. Basically the entire world is an adventure. For humans, being the youngest race, the world is largely unexplored. With this map as my aid the players can go off in any direction and find adventure because I know it's there. With PSP I can hide labels and cover part of the map with a fog of war effect then let the players use a map that shows common knowledge and anything they've explored. In a way the map is dynamic tool rather than just being a nice picture. [/QUOTE]
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