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Map & Key Escort/Smuggling Adventures or Scores and Scene Bangs
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<blockquote data-quote="Jd Smith1" data-source="post: 8298258" data-attributes="member: 6998052"><p>I was. Smuggling is a specific term used to convey a specific meaning. It doesn't change because a core book suggests it should. </p><p></p><p>They're selling the weapons to a buyer, so how does that prevent a revolution? </p><p>Why would weapon development cause a revolution? It is a constant in every known civilization.</p><p>And most importantly, why would stealing prototypes impact a nation's ability to manufacture? Standard multi-layer off-site data back-up should make the theft meaningless.</p><p>And why are they hauling bulk contraband into residential areas? They don't have warehouses, storage units, junkyards, or rural areas for hand-offs?</p><p>Why are they letting the buyer choose the hand-off point for a criminal transaction? That isn't bright.</p><p></p><p>The scenario described doesn't work on any level. Worse, its clueless layout is a clear indicator of hardcore railroading, forcing the PCs to perform pointless actions in an illogical order. It is a bad C movie script, not an RPG adventure. You need to put the PCs into a situation (by their own choice), and then let them choose their fate. If they're clever, its good gaming; if they're stupid, often that's even better gaming.</p><p></p><p>You need a set-up that allows the players to choose their own destiny. OK, stealing tech examples for pay, either corporate or national spying, is a very weak cliché, but not impossible to sell.</p><p></p><p>Now you have the contractee, Buyer A, detail rep known to PCs, motivation, etc. </p><p></p><p>Toss in Buyer B, puts out word that he'll pay 50% more, detail known reputation.</p><p></p><p>Add Contact C, who will pay X amount to have a tech spend an hour with the gear and the data on who the PCs sell it to.</p><p></p><p>One of A, B, C is planning a fatal double-cross if the PCs are careless in their setting up a meeting point.</p><p></p><p>And then afterwards, those of A, B, and C who did not get what they wanted holds a grudge.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8298258, member: 6998052"] I was. Smuggling is a specific term used to convey a specific meaning. It doesn't change because a core book suggests it should. They're selling the weapons to a buyer, so how does that prevent a revolution? Why would weapon development cause a revolution? It is a constant in every known civilization. And most importantly, why would stealing prototypes impact a nation's ability to manufacture? Standard multi-layer off-site data back-up should make the theft meaningless. And why are they hauling bulk contraband into residential areas? They don't have warehouses, storage units, junkyards, or rural areas for hand-offs? Why are they letting the buyer choose the hand-off point for a criminal transaction? That isn't bright. The scenario described doesn't work on any level. Worse, its clueless layout is a clear indicator of hardcore railroading, forcing the PCs to perform pointless actions in an illogical order. It is a bad C movie script, not an RPG adventure. You need to put the PCs into a situation (by their own choice), and then let them choose their fate. If they're clever, its good gaming; if they're stupid, often that's even better gaming. You need a set-up that allows the players to choose their own destiny. OK, stealing tech examples for pay, either corporate or national spying, is a very weak cliché, but not impossible to sell. Now you have the contractee, Buyer A, detail rep known to PCs, motivation, etc. Toss in Buyer B, puts out word that he'll pay 50% more, detail known reputation. Add Contact C, who will pay X amount to have a tech spend an hour with the gear and the data on who the PCs sell it to. One of A, B, C is planning a fatal double-cross if the PCs are careless in their setting up a meeting point. And then afterwards, those of A, B, and C who did not get what they wanted holds a grudge. [/QUOTE]
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