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Map & Key Escort/Smuggling Adventures or Scores and Scene Bangs
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<blockquote data-quote="Manbearcat" data-source="post: 8300591" data-attributes="member: 6696971"><p>No.</p><p></p><p>1) A Bang is just what it says in the lead post. It’s player direct input into what their opposition will be in a scene.</p><p></p><p>2) There is no “on track” and there is no “busy” beyond the typical <em>PCs face obstacles > players declare moves for their PCs to overcome the obstacles > we roll dice and the situation changes (rinse/repeat).</em></p><p></p><p>3) The GM’s job is to<em>:</em></p><p><em></em></p><p><em>* frame each situation as the PCs encounter obstacles/problems on the map > </em></p><p><em></em></p><p><em>* play the opposition to the hilt > </em></p><p><em></em></p><p><em>* follow the rules/procedures for action resolution and create complications as the system says they should arise and continuously change the situation until the obstacle is overcome > </em></p><p><em></em></p><p><em>* rinse/repeat as you follow the PCs’ route (see the red line in the above map) and reroute if that happens at some point along the way (see the green line on the map) until the PCs make it to their destination and the conflict is over…or the PCs fail or abandon their efforts.</em></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8300591, member: 6696971"] No. 1) A Bang is just what it says in the lead post. It’s player direct input into what their opposition will be in a scene. 2) There is no “on track” and there is no “busy” beyond the typical [I]PCs face obstacles > players declare moves for their PCs to overcome the obstacles > we roll dice and the situation changes (rinse/repeat).[/I] 3) The GM’s job is to[I]: * frame each situation as the PCs encounter obstacles/problems on the map > * play the opposition to the hilt > * follow the rules/procedures for action resolution and create complications as the system says they should arise and continuously change the situation until the obstacle is overcome > * rinse/repeat as you follow the PCs’ route (see the red line in the above map) and reroute if that happens at some point along the way (see the green line on the map) until the PCs make it to their destination and the conflict is over…or the PCs fail or abandon their efforts.[/I] [/QUOTE]
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