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<blockquote data-quote="jimmifett" data-source="post: 5329538" data-attributes="member: 55006"><p>Combination of 3.x, DDM, and SW Minis.</p><p> </p><p>You don't get a lot of maps these days with the colored lines anymore.</p><p>Generally, i'll rule trees occupying medium or large in size as cover/concealment. Trees in the Huge size have cover in 8 squares and the trunk is blocking terrain. Medium trees, i'll let a player climb up 1-2 squares. Large 2-3 squares up. Huge or bigger, as tall as plot requires, and move out onto branches(difficult terrain in the air, balance check required, only spaces adjacent to trunk for huge trees)</p><p> </p><p>Small stones are usually difficult terrain and may or may not provide cover depending on mood, but I trend towards cover so they are interesting pieces on the field. Boulders are often blocking and do provide cover. I'll usually give them an athelics or acrobatics DC to climb up.</p><p> </p><p>Of course, as DM, you are free to ignore or change any symbol on the map.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5329538, member: 55006"] Combination of 3.x, DDM, and SW Minis. You don't get a lot of maps these days with the colored lines anymore. Generally, i'll rule trees occupying medium or large in size as cover/concealment. Trees in the Huge size have cover in 8 squares and the trunk is blocking terrain. Medium trees, i'll let a player climb up 1-2 squares. Large 2-3 squares up. Huge or bigger, as tall as plot requires, and move out onto branches(difficult terrain in the air, balance check required, only spaces adjacent to trunk for huge trees) Small stones are usually difficult terrain and may or may not provide cover depending on mood, but I trend towards cover so they are interesting pieces on the field. Boulders are often blocking and do provide cover. I'll usually give them an athelics or acrobatics DC to climb up. Of course, as DM, you are free to ignore or change any symbol on the map. [/QUOTE]
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