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<blockquote data-quote="rounser" data-source="post: 3473167" data-attributes="member: 1106"><p>Lior's Map Creator is good for grid mapping, but be prepared to make your own tiles (it's got an inbuilt editor for such purposes which makes things easier):</p><p><a href="http://www.liors.net/software/map_creator/index.php" target="_blank">http://www.liors.net/software/map_creator/index.php</a></p><p>Arr-Kelaan's Hexmapper is popular for hexmapping, and is a bit more robust than Lior's when scaled to large maps (Lior's tends to slow down a bit):</p><p><a href="http://home.paonline.com/zaikoski/ak/TOOLS.HTM" target="_blank">http://home.paonline.com/zaikoski/ak/TOOLS.HTM</a></p><p></p><p>Put them together and you've got dungeons and wilderness sorted (well, you could skip Arr-Kelaan altogether and use Lior's for wilderness too if you chose, but Arr-Kelaan offers the advantage of being able to lay a hex grid over existing maps you might have as image files).</p><p></p><p>Urban areas remain a bit of a problem, because they're not served very well by painting on tiles (which is by far the quickest and easiest way of making RPG maps IMO). Arr-Kelaan offers a Town Mapper, but I think that the range of tiles available need a lot of expansion before it would be truly usable - you'd probably have to copy and paste images cut from RPG town maps already available to you to expand the range of stampable buildings in it.</p><p></p><p>The advantage of hexing and gridding maps should be obvious; they give you a handle on discrete areas, which makes populating them easy. It also allows PCs and NPCs alike to be tracked like pieces on a board when in the wilderness, for example.</p></blockquote><p></p>
[QUOTE="rounser, post: 3473167, member: 1106"] Lior's Map Creator is good for grid mapping, but be prepared to make your own tiles (it's got an inbuilt editor for such purposes which makes things easier): [url]http://www.liors.net/software/map_creator/index.php[/url] Arr-Kelaan's Hexmapper is popular for hexmapping, and is a bit more robust than Lior's when scaled to large maps (Lior's tends to slow down a bit): [url]http://home.paonline.com/zaikoski/ak/TOOLS.HTM[/url] Put them together and you've got dungeons and wilderness sorted (well, you could skip Arr-Kelaan altogether and use Lior's for wilderness too if you chose, but Arr-Kelaan offers the advantage of being able to lay a hex grid over existing maps you might have as image files). Urban areas remain a bit of a problem, because they're not served very well by painting on tiles (which is by far the quickest and easiest way of making RPG maps IMO). Arr-Kelaan offers a Town Mapper, but I think that the range of tiles available need a lot of expansion before it would be truly usable - you'd probably have to copy and paste images cut from RPG town maps already available to you to expand the range of stampable buildings in it. The advantage of hexing and gridding maps should be obvious; they give you a handle on discrete areas, which makes populating them easy. It also allows PCs and NPCs alike to be tracked like pieces on a board when in the wilderness, for example. [/QUOTE]
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