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<blockquote data-quote="Prime_Evil" data-source="post: 942673" data-attributes="member: 11984"><p>In a dungeon setting, it's relatively easy to hide the map grid, but this is a real problem for overland maps. The natural landscape is rarely divided up into neat squares or hexes. In this case, the best that you can do is leave the grid out or make it as faint as possible. Its a delicate balancing act between creating something that is aesthetically pleasing and something that is useful in a game session. </p><p></p><p>I believe that the cartography for roleplaying games is going through a rennaisance right now. We've come a long way since the blue-and-white maps in old 1st edition modules... </p><p></p><p>Incidentally, I really like the Global Positioning series in Dungeon because I feel that there is a real shortage of good modern maps out there for roleplaying games. Although these maps are obviously designed with d20 Modern in mind, I intend to use them with a number of other roleplaying games (notably the World of Darkness games from White Wolf). If you are open to requests, I would love to see a map of an industrial setting (such as an abandoned steel mill or something similar). </p><p></p><p>If you don't mind a question about your technique, how did you do the water for the map of the Kopru ruins on page 42 of Dungeon 98? I love the semi-translucent effect. I assume that it was somehow done in Photoshop using layers with different opacity settings, but I've got no idea how you managed to create the final result. Did you use a commercial filter, or was this all done manually?</p></blockquote><p></p>
[QUOTE="Prime_Evil, post: 942673, member: 11984"] In a dungeon setting, it's relatively easy to hide the map grid, but this is a real problem for overland maps. The natural landscape is rarely divided up into neat squares or hexes. In this case, the best that you can do is leave the grid out or make it as faint as possible. Its a delicate balancing act between creating something that is aesthetically pleasing and something that is useful in a game session. I believe that the cartography for roleplaying games is going through a rennaisance right now. We've come a long way since the blue-and-white maps in old 1st edition modules... Incidentally, I really like the Global Positioning series in Dungeon because I feel that there is a real shortage of good modern maps out there for roleplaying games. Although these maps are obviously designed with d20 Modern in mind, I intend to use them with a number of other roleplaying games (notably the World of Darkness games from White Wolf). If you are open to requests, I would love to see a map of an industrial setting (such as an abandoned steel mill or something similar). If you don't mind a question about your technique, how did you do the water for the map of the Kopru ruins on page 42 of Dungeon 98? I love the semi-translucent effect. I assume that it was somehow done in Photoshop using layers with different opacity settings, but I've got no idea how you managed to create the final result. Did you use a commercial filter, or was this all done manually? [/QUOTE]
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