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<blockquote data-quote="lmbarns" data-source="post: 5906003" data-attributes="member: 6693597"><p>Tiled is what 2d and 2.5d video game developers use for making levels and maps visually. <a href="http://www.mapeditor.org/" target="_blank">Tiled Map Editor</a> free and very easy to use.</p><p></p><p>To find assets to use in Tiled you want to search for "sprite sheets" and you'll find many for personal use.</p><p></p><p>I think what you get by packages like you describe is the content, it takes a lot of time to search the web finding sprite sheets for buildings and stuff, and most of the free stuff out there you can't use commercially, where a package you get the rights to use the stuff in your games. </p><p></p><p></p><p>With Tiled you can define how many tiles wide and high your map is, either square/rectangle or isometric, then fill vast areas with a base terrain and go back through adding details and buildings. Painting objects on with a brush.</p></blockquote><p></p>
[QUOTE="lmbarns, post: 5906003, member: 6693597"] Tiled is what 2d and 2.5d video game developers use for making levels and maps visually. [URL="http://www.mapeditor.org/"]Tiled Map Editor[/URL] free and very easy to use. To find assets to use in Tiled you want to search for "sprite sheets" and you'll find many for personal use. I think what you get by packages like you describe is the content, it takes a lot of time to search the web finding sprite sheets for buildings and stuff, and most of the free stuff out there you can't use commercially, where a package you get the rights to use the stuff in your games. With Tiled you can define how many tiles wide and high your map is, either square/rectangle or isometric, then fill vast areas with a base terrain and go back through adding details and buildings. Painting objects on with a brush. [/QUOTE]
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