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<blockquote data-quote="Max" data-source="post: 464316" data-attributes="member: 1424"><p>I've never used it, but Mapster might be what you are looking for. You can find it in the ENWorld Electronic Utilities page. There is a link on the main page.</p><p></p><p>Here is what the Mapster User's Guide says about itself:</p><p></p><p>"First and foremost, Mapster doesn't create the maps for you. If that's what you're looking for here then you should get a program like Dungeon Crafter or other similar program. If you're looking for a utility that helps your players understand what in the world the cave in the above example looks like then by </p><p>all means, continue. Second, if this is your first time using Mapster, please read the entire Users Guide before you try to use the program. I realize that it is long, but it will be to your benefit to read it first. Afterwards you canuse it as a reference if you have any questions.</p><p></p><p>When my group started playing Dungeons and Dragons 3E, we would always map out all the Dungeons. That's not so new. I would assume that every group does. However, we found it difficult for the DM to tell us exactly what the area was </p><p>shaped like, the dimensions, and such. We thought that if the players could see just that section of the map then it would make things much easier. Well, that's exactly what Mapster is for. Mapster will allow you to load an image, and separate it into areas. Then when your PCs enter room 42, you can </p><p>uncover just room 42 so that they can see it for themselves. On the other hand if you want to get complex you can uncover room 42 as it is seen from the eastern entrance. Then rather than having to explain the room to them the person keeping the map they can see for themselves and copy it. Also when you </p><p>describe the look of the room you can use the image to show where things are like doors, debris, furniture, dead bodies, monsters, etc. It's incredibly useful when you are in rough-hewn caves and such. Then the player can sketch a rough estimate of what the area is shaped like by seeing it rather than a jagged </p><p>rectangular box. There is also protection that keeps your players from looking at areas they shouldn't. As well, as an option to flip in and out of edit mode with a simple DM's password."</p><p></p><p>Hope this is helpful.</p><p></p><p>Max</p></blockquote><p></p>
[QUOTE="Max, post: 464316, member: 1424"] I've never used it, but Mapster might be what you are looking for. You can find it in the ENWorld Electronic Utilities page. There is a link on the main page. Here is what the Mapster User's Guide says about itself: "First and foremost, Mapster doesn't create the maps for you. If that's what you're looking for here then you should get a program like Dungeon Crafter or other similar program. If you're looking for a utility that helps your players understand what in the world the cave in the above example looks like then by all means, continue. Second, if this is your first time using Mapster, please read the entire Users Guide before you try to use the program. I realize that it is long, but it will be to your benefit to read it first. Afterwards you canuse it as a reference if you have any questions. When my group started playing Dungeons and Dragons 3E, we would always map out all the Dungeons. That's not so new. I would assume that every group does. However, we found it difficult for the DM to tell us exactly what the area was shaped like, the dimensions, and such. We thought that if the players could see just that section of the map then it would make things much easier. Well, that's exactly what Mapster is for. Mapster will allow you to load an image, and separate it into areas. Then when your PCs enter room 42, you can uncover just room 42 so that they can see it for themselves. On the other hand if you want to get complex you can uncover room 42 as it is seen from the eastern entrance. Then rather than having to explain the room to them the person keeping the map they can see for themselves and copy it. Also when you describe the look of the room you can use the image to show where things are like doors, debris, furniture, dead bodies, monsters, etc. It's incredibly useful when you are in rough-hewn caves and such. Then the player can sketch a rough estimate of what the area is shaped like by seeing it rather than a jagged rectangular box. There is also protection that keeps your players from looking at areas they shouldn't. As well, as an option to flip in and out of edit mode with a simple DM's password." Hope this is helpful. Max [/QUOTE]
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