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Mapping a Very Very Large Dungeon
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<blockquote data-quote="nnms" data-source="post: 4760854" data-attributes="member: 83293"><p>You don't need to pencil in the 5 foot lines. If you have 10 ft squares, each on is made up of four 5 foot squares that you can easily reference by counting the corners of the squares. Works well for moving miniatures on them that way as well.</p><p></p><p>The plus side of GG's stuff is that the maps are black and white. That makes blowing up and printing them cheaper if you can tile print onto regular letter sized paper.</p><p></p><p>I'm looking at the map booklet right now. Some of the maps will be relatively easy to print at 1" = 5ft as you don't have to print the blank areas between the rooms they can't go to. For example, look at Map 29. Lots of space where there aren't any rooms.</p><p></p><p>Also, some levels are completely unsuitable. Check out the overview of level 9 (maps 18, 19, 20). Such huge wide open space. Time to break out the battle map.</p><p></p><p>But Maptool and a screen everyone can see is a really great solution.</p></blockquote><p></p>
[QUOTE="nnms, post: 4760854, member: 83293"] You don't need to pencil in the 5 foot lines. If you have 10 ft squares, each on is made up of four 5 foot squares that you can easily reference by counting the corners of the squares. Works well for moving miniatures on them that way as well. The plus side of GG's stuff is that the maps are black and white. That makes blowing up and printing them cheaper if you can tile print onto regular letter sized paper. I'm looking at the map booklet right now. Some of the maps will be relatively easy to print at 1" = 5ft as you don't have to print the blank areas between the rooms they can't go to. For example, look at Map 29. Lots of space where there aren't any rooms. Also, some levels are completely unsuitable. Check out the overview of level 9 (maps 18, 19, 20). Such huge wide open space. Time to break out the battle map. But Maptool and a screen everyone can see is a really great solution. [/QUOTE]
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Mapping a Very Very Large Dungeon
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