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<blockquote data-quote="Water Bob" data-source="post: 5851201" data-attributes="member: 92305"><p>We don't use battlemaps, per se. Typically, I use these big sheets of graph paper that measure about 2' x 2.5'. This, I tack onto a large cork board that we throw over the kitchen table.</p><p> </p><p>Tacks have colored dots on them and represent characters. I draw on the graph paper with a black magic marker. Sometimes, I'll have pre-made maps. Sometimes, I draw as I go.</p><p> </p><p>It's not unlike the old pencil and 8.5" x 11" graph paper from my 1E AD&D days--except bigger.</p><p> </p><p>I usually do all the drawing--just out to the characters' line of sight. I work of a master map, translating it to the big map as the characters move.</p><p> </p><p>My campaign is a mixture of both. I've created a huge sandbox for the players to explore. As we go, and the gaming years pass, I keep adding to the map as the players discover things. The PCs might hear a rumor and go exploring. Or, I might just put something in their path as they're moving from one part of the map to the other.</p><p> </p><p>I might put "adventure path" style adventures into the campaign, but if I did, I'd just adjust the adventure so that the locations fit where I wanted them to on the big local map I've made (over 2,000 square miles).</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5851201, member: 92305"] We don't use battlemaps, per se. Typically, I use these big sheets of graph paper that measure about 2' x 2.5'. This, I tack onto a large cork board that we throw over the kitchen table. Tacks have colored dots on them and represent characters. I draw on the graph paper with a black magic marker. Sometimes, I'll have pre-made maps. Sometimes, I draw as I go. It's not unlike the old pencil and 8.5" x 11" graph paper from my 1E AD&D days--except bigger. I usually do all the drawing--just out to the characters' line of sight. I work of a master map, translating it to the big map as the characters move. My campaign is a mixture of both. I've created a huge sandbox for the players to explore. As we go, and the gaming years pass, I keep adding to the map as the players discover things. The PCs might hear a rumor and go exploring. Or, I might just put something in their path as they're moving from one part of the map to the other. I might put "adventure path" style adventures into the campaign, but if I did, I'd just adjust the adventure so that the locations fit where I wanted them to on the big local map I've made (over 2,000 square miles). [/QUOTE]
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