Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mapping and Exploration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tav_Behemoth" data-source="post: 5851235" data-attributes="member: 18017"><p>I'm playing in a game run by Michael Mornard - RPG.net's "Old Geezer", who was part of both Arneson and Gygax's original groups. We're exploring a dungeon I know on a meta-level to be the AD&D DMG sample dungeon, but since wandering monsters are brutally frequent and (despite rumors to the contrary) I don't have AD&D memorized, making a map so that we can describe where we go at each turning is vitally important. At one point we chased some goblins off the map and Michael just gave us very brief descriptions - "you run through a room and down a hall, passing some doors and around a corner". Finding our way back to areas where we knew where we were was extremely tense and exciting.</p><p></p><p>When I run games, I often use a wipe-erase board to speed up the process of describing complex areas but then erase it when the party has moved on. Smart parties will make their own map; <a href="http://muleabides.wordpress.com/2010/10/13/blackmoor-dungeons-what-mapping-is-good-for/" target="_blank">here's a report on a situation in which using the map thus created was also very nail-biting</a>.</p><p></p><p>As a player I always look to make a map these days. I find that it is very immersive to be doing myself the thing I imagine my character to be doing as the mapper, and it helps make the environment real for me. I'm not very good at directions, so it's often good to have someone else mapping as well and compare notes afterward, but even so I find that it inspires better play because in the course of making the map I have thought more deeply about what is going on, how areas might connect, taken notes on the map about points of interest, etc.</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 5851235, member: 18017"] I'm playing in a game run by Michael Mornard - RPG.net's "Old Geezer", who was part of both Arneson and Gygax's original groups. We're exploring a dungeon I know on a meta-level to be the AD&D DMG sample dungeon, but since wandering monsters are brutally frequent and (despite rumors to the contrary) I don't have AD&D memorized, making a map so that we can describe where we go at each turning is vitally important. At one point we chased some goblins off the map and Michael just gave us very brief descriptions - "you run through a room and down a hall, passing some doors and around a corner". Finding our way back to areas where we knew where we were was extremely tense and exciting. When I run games, I often use a wipe-erase board to speed up the process of describing complex areas but then erase it when the party has moved on. Smart parties will make their own map; [url=http://muleabides.wordpress.com/2010/10/13/blackmoor-dungeons-what-mapping-is-good-for/]here's a report on a situation in which using the map thus created was also very nail-biting[/url]. As a player I always look to make a map these days. I find that it is very immersive to be doing myself the thing I imagine my character to be doing as the mapper, and it helps make the environment real for me. I'm not very good at directions, so it's often good to have someone else mapping as well and compare notes afterward, but even so I find that it inspires better play because in the course of making the map I have thought more deeply about what is going on, how areas might connect, taken notes on the map about points of interest, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mapping and Exploration
Top