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Mapping elements to combat effects
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<blockquote data-quote="chronoplasm" data-source="post: 4516938" data-attributes="member: 73795"><p>If you've ever played Banjo Tooie for the Nintendo 64, that might give you some ideas for ways to make the dungeons very intermingled to the point that they all might connect to form a sort of super-dungeon.</p><p> </p><p>In Banjo-Tooie, each areas had something that could only be opened or accessed from another area.</p><p>Examples:</p><p>The factory area was connected to the snow area by a pipeline. </p><p>The lake in cloud-cuckoo-land (a flying island) could be drained by pulling a plug, thus causing water to fall down into dinosaur-land.</p><p> </p><p> </p><p>Some ideas for you:</p><p></p><p>The fire dungeon can be used to melt ice in the cold dungeon.</p><p>The cold dungeon can be used to make an ice bridge in the water dungeon.</p><p>The water dungeon can be used to put out flames in the fire dungeon.</p><p> </p><p>Barrels of battery acid from the lightning dungeon can melt certain rocks in the earth dungeon.</p><p>A rock slide tumbling down from the earth dungeon can create climbable mounds in the air dungeon.</p><p>The air dungeon can turn wind-mills to power up the lightning dungeon.</p></blockquote><p></p>
[QUOTE="chronoplasm, post: 4516938, member: 73795"] If you've ever played Banjo Tooie for the Nintendo 64, that might give you some ideas for ways to make the dungeons very intermingled to the point that they all might connect to form a sort of super-dungeon. In Banjo-Tooie, each areas had something that could only be opened or accessed from another area. Examples: The factory area was connected to the snow area by a pipeline. The lake in cloud-cuckoo-land (a flying island) could be drained by pulling a plug, thus causing water to fall down into dinosaur-land. Some ideas for you: The fire dungeon can be used to melt ice in the cold dungeon. The cold dungeon can be used to make an ice bridge in the water dungeon. The water dungeon can be used to put out flames in the fire dungeon. Barrels of battery acid from the lightning dungeon can melt certain rocks in the earth dungeon. A rock slide tumbling down from the earth dungeon can create climbable mounds in the air dungeon. The air dungeon can turn wind-mills to power up the lightning dungeon. [/QUOTE]
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Mapping elements to combat effects
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