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General Tabletop Discussion
*Pathfinder & Starfinder
Mapping elements to combat effects
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<blockquote data-quote="Danforthe" data-source="post: 4517239" data-attributes="member: 70943"><p>If the temples are all related then it makes sense for them to have items in each of the other ones as a system of checks and balances. This way, no temple acting alone can unlock all of the power items/secrets/macguffins it contains. Since the elementals refuse point blank to work together it's up to an outside party (the PCs) to infiltrate each and gather the various items.</p><p></p><p>This leads easily into the Backer NPC who puts the players on the track in the first place so that they can retrieve some artifact/macguffin from the temples, or destabilise the elemental balance, or do something good that looks bad (okay, whatever motivation fots your campaign) giving a (somewhat archetypal) motivation for the players to go into the temples and an overarching plot that can direct the endgame.</p><p></p><p>It also allows for enemies from one elemental temple to follow the players into one of the others giving the chance to have more "off elements" or three-way encounters to mix things up.</p></blockquote><p></p>
[QUOTE="Danforthe, post: 4517239, member: 70943"] If the temples are all related then it makes sense for them to have items in each of the other ones as a system of checks and balances. This way, no temple acting alone can unlock all of the power items/secrets/macguffins it contains. Since the elementals refuse point blank to work together it's up to an outside party (the PCs) to infiltrate each and gather the various items. This leads easily into the Backer NPC who puts the players on the track in the first place so that they can retrieve some artifact/macguffin from the temples, or destabilise the elemental balance, or do something good that looks bad (okay, whatever motivation fots your campaign) giving a (somewhat archetypal) motivation for the players to go into the temples and an overarching plot that can direct the endgame. It also allows for enemies from one elemental temple to follow the players into one of the others giving the chance to have more "off elements" or three-way encounters to mix things up. [/QUOTE]
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Mapping elements to combat effects
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