Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mapping Fate Character Aspects onto D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 7957469" data-attributes="member: 6787503"><p>I've been interested for a while in playing D&D in a more "indie" Story Now! style, and particularly in using Inspiration to drift things in that direction. I think the resemblance of Inspiration to fate points from Fate is obvious enough, but I've wanted to codify for myelf which parts of the mechanic are analogous. Now, I have no experience playing Fate, and I'm sure I'm about to display my ignorance, but I wanted to share what I've got so far and see if anyone has anything to share in response.</p><p></p><p>I'm focusing right now on character aspects. In Fate, a character begins with a high concept and five trouble aspects. I think the closest thing to a high concept in D&D is a character's class. You could throw in a lot of other details about a character such as race, background, etc., but I think it's possible to use just a character's class as a high concept.</p><p></p><p>Trouble aspects are analogous to a character's personal characteristics, i.e. personality traits, ideal, bond, and flaw. There are two types of trouble aspects in Fate: personal struggles and problematic relationships. Looking at the suggested personal characteristics in the PHB, they seem to fit into these two categories by type.</p><p></p><p>Personality traits and flaws are like personal struggles. They're things that might be hard for the character to control or be tempting to do at the worst possible moment.</p><p></p><p>Ideals and bonds are more like problematic relationships. The difference in D&D (especially with ideals) is that the relationship is quite often with an idea, rather than with a person or organization, which is how they're defined in Fate.</p><p></p><p>I'm running a game now where I'm using these "aspects" of the PCs to drive situations, and I'm noticing that some of the personal characteristics from the PHB are a little bit weak as written and that sometimes it's a stretch to come up with the right circumstances for an event-based compel.</p><p></p><p>I'm sure others have tried similar approaches. What worked/what didn't? And yes, I know, "If you want to play in that style, use a different system, blah, blah, blah," Feedback is appreciated.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7957469, member: 6787503"] I've been interested for a while in playing D&D in a more "indie" Story Now! style, and particularly in using Inspiration to drift things in that direction. I think the resemblance of Inspiration to fate points from Fate is obvious enough, but I've wanted to codify for myelf which parts of the mechanic are analogous. Now, I have no experience playing Fate, and I'm sure I'm about to display my ignorance, but I wanted to share what I've got so far and see if anyone has anything to share in response. I'm focusing right now on character aspects. In Fate, a character begins with a high concept and five trouble aspects. I think the closest thing to a high concept in D&D is a character's class. You could throw in a lot of other details about a character such as race, background, etc., but I think it's possible to use just a character's class as a high concept. Trouble aspects are analogous to a character's personal characteristics, i.e. personality traits, ideal, bond, and flaw. There are two types of trouble aspects in Fate: personal struggles and problematic relationships. Looking at the suggested personal characteristics in the PHB, they seem to fit into these two categories by type. Personality traits and flaws are like personal struggles. They're things that might be hard for the character to control or be tempting to do at the worst possible moment. Ideals and bonds are more like problematic relationships. The difference in D&D (especially with ideals) is that the relationship is quite often with an idea, rather than with a person or organization, which is how they're defined in Fate. I'm running a game now where I'm using these "aspects" of the PCs to drive situations, and I'm noticing that some of the personal characteristics from the PHB are a little bit weak as written and that sometimes it's a stretch to come up with the right circumstances for an event-based compel. I'm sure others have tried similar approaches. What worked/what didn't? And yes, I know, "If you want to play in that style, use a different system, blah, blah, blah," Feedback is appreciated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mapping Fate Character Aspects onto D&D
Top