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Mapping Fate Character Aspects onto D&D
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<blockquote data-quote="Fenris-77" data-source="post: 7957486" data-attributes="member: 6993955"><p>I might limit it to Ideal/Bond/Flaw and not focus on character class. Given the option I'd probably set the focus on character motivations and drives (good and bad) which can be far more varied and interesting than specifically class related stuff. If an ideal was 'protect the innocent of X" then she could invoke that aspect for an inspiration die to aid an appropriate action. If her flaw was "indecisive in the face of tragedy" the DM could award a die for RPing it well, or even invoke the aspect by offering the die to RP the flaw. Your knobs and dials there are the number and type of aspects each character has, and the precise nature of the mechanic.</p><p></p><p>If you've never played FATE before I might keep the idea simple to start and fold in complexity and depth as the table adjusts to the new mechanics and consequences.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7957486, member: 6993955"] I might limit it to Ideal/Bond/Flaw and not focus on character class. Given the option I'd probably set the focus on character motivations and drives (good and bad) which can be far more varied and interesting than specifically class related stuff. If an ideal was 'protect the innocent of X" then she could invoke that aspect for an inspiration die to aid an appropriate action. If her flaw was "indecisive in the face of tragedy" the DM could award a die for RPing it well, or even invoke the aspect by offering the die to RP the flaw. Your knobs and dials there are the number and type of aspects each character has, and the precise nature of the mechanic. If you've never played FATE before I might keep the idea simple to start and fold in complexity and depth as the table adjusts to the new mechanics and consequences. [/QUOTE]
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Mapping Fate Character Aspects onto D&D
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