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Mapping Fate Character Aspects onto D&D
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<blockquote data-quote="Garthanos" data-source="post: 7958049" data-attributes="member: 82504"><p>Someone did mention Hero points... I do not know about the built in hero points but this looks to be an alternative.</p><p></p><p><span style="font-size: 22px"><strong>Hero Points</strong></span></p><p></p><p>Each session characters have 1 Hero Point they may spend for a benefit at any time. If this Hero Point is not spent it is lost. Additionally at the start of the campaign and each time they attain a new level characters gain 1 Hero Point, which they can retain indefinitely. A character may not have more than 5 Hero Points at any time (this includes the Hero Point they gain each session):</p><p>Hero Points might also be awarded for particularly heroic and risky deeds or the completion of important events or adventures.</p><p><strong>1 Hero Point may be spent to:</strong></p><ul> <li data-xf-list-type="ul">Gain advantage on attack, ability check or save.</li> <li data-xf-list-type="ul">Impose disadvantage on an enemy save against one your spells or abilities.</li> <li data-xf-list-type="ul">Impose disadvantage on an enemy attack or ability check used against you.</li> <li data-xf-list-type="ul">Re-roll the damage of an attack, variable numeric effect of a spell or ability or other effect caused by you. You may choose which of the results to use.</li> <li data-xf-list-type="ul">Any other affect in-line with these uses, at the GMs discretion.</li> </ul><p><strong>2 Hero Points may be spent to:</strong></p><ul> <li data-xf-list-type="ul">Automatically stabilize or prevent Instant Death.</li> <li data-xf-list-type="ul">Add your proficiency bonus to a roll it wouldn’t normally apply to (so long as the roll does not require being proficient to attempt).</li> <li data-xf-list-type="ul">Gain 1 free use of an ability that requires a short rest to regain.</li> <li data-xf-list-type="ul">Any other affect in-line with these uses, at the GMs discretion</li> </ul><p><strong>3 Hero Points may be spent to:</strong></p><ul> <li data-xf-list-type="ul">Regain the uses of abilities as though you had taken a short rest. You don’t gain any other benefits of a short rest.</li> <li data-xf-list-type="ul">Get 1 free use of an ability that requires a long rest to regain.</li> <li data-xf-list-type="ul">Any other affect in-line with these uses, at the GMs discretion</li> </ul><p><strong>5 Hero Points may be spent to:</strong></p><ul> <li data-xf-list-type="ul">Take an additional turn.</li> <li data-xf-list-type="ul">Regain the uses of abilities as though you had taken a long rest. You don’t gain any other benefits of a long rest.</li> <li data-xf-list-type="ul">Any other affect in-line with these uses, at the GMs discretion</li> </ul><p><em>Note: This gives the players bit more control over the dice and insures that while death remains a threat, it less likely to occur outside of dire circumstances.</em></p></blockquote><p></p>
[QUOTE="Garthanos, post: 7958049, member: 82504"] Someone did mention Hero points... I do not know about the built in hero points but this looks to be an alternative. [SIZE=6][B]Hero Points[/B][/SIZE] Each session characters have 1 Hero Point they may spend for a benefit at any time. If this Hero Point is not spent it is lost. Additionally at the start of the campaign and each time they attain a new level characters gain 1 Hero Point, which they can retain indefinitely. A character may not have more than 5 Hero Points at any time (this includes the Hero Point they gain each session): Hero Points might also be awarded for particularly heroic and risky deeds or the completion of important events or adventures. [B]1 Hero Point may be spent to:[/B] [LIST] [*]Gain advantage on attack, ability check or save. [*]Impose disadvantage on an enemy save against one your spells or abilities. [*]Impose disadvantage on an enemy attack or ability check used against you. [*]Re-roll the damage of an attack, variable numeric effect of a spell or ability or other effect caused by you. You may choose which of the results to use. [*]Any other affect in-line with these uses, at the GMs discretion. [/LIST] [B]2 Hero Points may be spent to:[/B] [LIST] [*]Automatically stabilize or prevent Instant Death. [*]Add your proficiency bonus to a roll it wouldn’t normally apply to (so long as the roll does not require being proficient to attempt). [*]Gain 1 free use of an ability that requires a short rest to regain. [*]Any other affect in-line with these uses, at the GMs discretion [/LIST] [B]3 Hero Points may be spent to:[/B] [LIST] [*]Regain the uses of abilities as though you had taken a short rest. You don’t gain any other benefits of a short rest. [*]Get 1 free use of an ability that requires a long rest to regain. [*]Any other affect in-line with these uses, at the GMs discretion [/LIST] [B]5 Hero Points may be spent to:[/B] [LIST] [*]Take an additional turn. [*]Regain the uses of abilities as though you had taken a long rest. You don’t gain any other benefits of a long rest. [*]Any other affect in-line with these uses, at the GMs discretion [/LIST] [I]Note: This gives the players bit more control over the dice and insures that while death remains a threat, it less likely to occur outside of dire circumstances.[/I] [/QUOTE]
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