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Community
General Tabletop Discussion
*Dungeons & Dragons
Mapping: How Do You Do It?
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<blockquote data-quote="Deset Gled" data-source="post: 9809586" data-attributes="member: 7808"><p>Since going VTT I have been doing full maps, made ahead of time. </p><p></p><p>Pre-VTT, I used to draw maps live. I would come with a rough idea of the dungeon/town/whatever in my head. For more complicated things I would have lists of areas with details like number of exits, encounters, traps, etc. I would then use graph paper or a dry erase mat and draw the map as the characters explored. </p><p></p><p>The really great parts about drawing as you go is that it's more interactive. You can do things like make sure encounters are spaced out properly, traps are sized properly, etc. You can even have the players be more involved by having them do things like drawn their own home towns, or give one player recon info and have them map for the rest of the party. It also minimizes prep time by a large factor. Beyond the obvious time savings, it also means you only map what you need to (much less connectors, no mapping of areas that aren't explored, etc. ) </p><p></p><p>I would love to find a VTT that supports that type of on-the-fly generation. I haven't found one yet.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9809586, member: 7808"] Since going VTT I have been doing full maps, made ahead of time. Pre-VTT, I used to draw maps live. I would come with a rough idea of the dungeon/town/whatever in my head. For more complicated things I would have lists of areas with details like number of exits, encounters, traps, etc. I would then use graph paper or a dry erase mat and draw the map as the characters explored. The really great parts about drawing as you go is that it's more interactive. You can do things like make sure encounters are spaced out properly, traps are sized properly, etc. You can even have the players be more involved by having them do things like drawn their own home towns, or give one player recon info and have them map for the rest of the party. It also minimizes prep time by a large factor. Beyond the obvious time savings, it also means you only map what you need to (much less connectors, no mapping of areas that aren't explored, etc. ) I would love to find a VTT that supports that type of on-the-fly generation. I haven't found one yet. [/QUOTE]
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Mapping: How Do You Do It?
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