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Community
General Tabletop Discussion
*Dungeons & Dragons
Mapping: How Do You Do It?
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<blockquote data-quote="UngainlyTitan" data-source="post: 9809837" data-attributes="member: 28487"><p>There are lots of reasons to be in a dungeon, other than exploring every nook and cranny, the Fellowship went into Moria, mainly because they could not get over the mountains. Other than Gimli they had little interest in exploring the place.</p><p>Dungeons can be useful places to stash a mguffin or a captured NPC, or a place to conduct an eldritch ritual.</p><p></p><p>A dungeon can be a place to explore and to find secret locations and mapping can be useful. It is not a playstyle I find a lot of fun, and it takes a lot of time to do it, which I do not usually have. I still have no idea how to do this efficiently online. Nominate a player a mapper and have them photo their map each session and upload somewhere?</p><p>Or perhaps some kind of shared whiteboard app.</p><p>What do you do if the player makes a mistake? Have the character make a survival roll or take it that the character also made the mistake?</p><p>How often do the player meet and play. One of the things I find unreasonable about some assumptions relating to things like this, is that player that may meet once a week for 3 or 4 hours are expected to remember as relevant facts over a period of months that their characters have experienced over the course of perhaps a day or less.</p><p></p><p>One of the problems I have found with this style of play is the players fixating on descriptions meant as colour and missing the bits that I actually wanted them to notice. Have others had that problem and how do you address it?</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9809837, member: 28487"] There are lots of reasons to be in a dungeon, other than exploring every nook and cranny, the Fellowship went into Moria, mainly because they could not get over the mountains. Other than Gimli they had little interest in exploring the place. Dungeons can be useful places to stash a mguffin or a captured NPC, or a place to conduct an eldritch ritual. A dungeon can be a place to explore and to find secret locations and mapping can be useful. It is not a playstyle I find a lot of fun, and it takes a lot of time to do it, which I do not usually have. I still have no idea how to do this efficiently online. Nominate a player a mapper and have them photo their map each session and upload somewhere? Or perhaps some kind of shared whiteboard app. What do you do if the player makes a mistake? Have the character make a survival roll or take it that the character also made the mistake? How often do the player meet and play. One of the things I find unreasonable about some assumptions relating to things like this, is that player that may meet once a week for 3 or 4 hours are expected to remember as relevant facts over a period of months that their characters have experienced over the course of perhaps a day or less. One of the problems I have found with this style of play is the players fixating on descriptions meant as colour and missing the bits that I actually wanted them to notice. Have others had that problem and how do you address it? [/QUOTE]
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Mapping: How Do You Do It?
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