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General Tabletop Discussion
*Dungeons & Dragons
Mapping: How Do You Do It?
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<blockquote data-quote="M_Natas" data-source="post: 9811931" data-attributes="member: 7025918"><p>Outside of VTTs it is quite time consuming to either draw a more or less detailed map at the table as the PCs explore the Dungeon or prepare ahead cut outs before the gam so you can reveal it on at a time. Even in VTTs, unless you buy a module, preparing maps is a pain (like in roll20, not intuitive at all).</p><p></p><p>And then, in VTTs, players are now playing a Board Game, where they move their litte figurine around the big exploration map - they are basically out of character. The whole time.</p><p>I had a DM once that wanted to put our tokens everywhere. Market? Here is a market map! Put your tokens where youbare shopping! Totally unnecessary and slowed the game down so much and now the players are playing with tokens instead of imagining the world. </p><p>Having a top down map of the dungeon in a VTT is like the difference in emergence into the game like ... Diablo vs Fallout 4 or Skyrim. The former is basically a strategy game but it not an RPG, in the sense that you immerse yourself in the character. When playing Diablo you are not imagining yourself to be the character the same way you do in fallout 3+ or Skyrim.</p><p></p><p>That's why I don't use exploration maps to reveal to the players and let them.put their tokens on when I DM, because it turns the game from Skyrim into Diablo.</p><p></p><p>While, when a Player makes even a scrappy map, they immerse themselves more into the game which is good.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9811931, member: 7025918"] Outside of VTTs it is quite time consuming to either draw a more or less detailed map at the table as the PCs explore the Dungeon or prepare ahead cut outs before the gam so you can reveal it on at a time. Even in VTTs, unless you buy a module, preparing maps is a pain (like in roll20, not intuitive at all). And then, in VTTs, players are now playing a Board Game, where they move their litte figurine around the big exploration map - they are basically out of character. The whole time. I had a DM once that wanted to put our tokens everywhere. Market? Here is a market map! Put your tokens where youbare shopping! Totally unnecessary and slowed the game down so much and now the players are playing with tokens instead of imagining the world. Having a top down map of the dungeon in a VTT is like the difference in emergence into the game like ... Diablo vs Fallout 4 or Skyrim. The former is basically a strategy game but it not an RPG, in the sense that you immerse yourself in the character. When playing Diablo you are not imagining yourself to be the character the same way you do in fallout 3+ or Skyrim. That's why I don't use exploration maps to reveal to the players and let them.put their tokens on when I DM, because it turns the game from Skyrim into Diablo. While, when a Player makes even a scrappy map, they immerse themselves more into the game which is good. [/QUOTE]
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Mapping: How Do You Do It?
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