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Mapping program with 'Dwarven Forge' Tileset?
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<blockquote data-quote="Silveras" data-source="post: 1158626" data-attributes="member: 6271"><p><strong>MasterMaze is hard for tiles</strong></p><p></p><p>The difficulty with using a tile-based mapper for MasterMaze is that the tile-based mappers (at least the ones I have looked at) use square tiles. The MasterMaze materials do not fit that model well. The passage pieces, for example, have the traditional 2-five-foot-squares width, plus walls added on the sides (about 1/4 inch each side). Other pieces are irregularly shaped (the Caverns, and the new Cavernous Passages, for example), although all have at least 2 "square" edges for joining to other pieces. Other "odd" pieces (from the Advanced Builders' Set) include 1-square-by-2-square+wall fillers, and partial walls for making small rooms. The odd-sized but still rectangular pieces would be relatively easy to create as tiles, but the irregular cavern pieces might be harder to manage.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1158626, member: 6271"] [b]MasterMaze is hard for tiles[/b] The difficulty with using a tile-based mapper for MasterMaze is that the tile-based mappers (at least the ones I have looked at) use square tiles. The MasterMaze materials do not fit that model well. The passage pieces, for example, have the traditional 2-five-foot-squares width, plus walls added on the sides (about 1/4 inch each side). Other pieces are irregularly shaped (the Caverns, and the new Cavernous Passages, for example), although all have at least 2 "square" edges for joining to other pieces. Other "odd" pieces (from the Advanced Builders' Set) include 1-square-by-2-square+wall fillers, and partial walls for making small rooms. The odd-sized but still rectangular pieces would be relatively easy to create as tiles, but the irregular cavern pieces might be harder to manage. [/QUOTE]
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Mapping program with 'Dwarven Forge' Tileset?
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