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<blockquote data-quote="Wulf Ratbane" data-source="post: 2143544" data-attributes="member: 94"><p>I myself am a publisher, quite familiar with all sorts of cartographic needs. I know SteelWind is no technical slouch, and his "day job" (as I understand it) is creating Neverwinter Nights maps/textures/objects/etc. (That's two of the four folks from the other thread who didn't like Dundjinni.)</p><p></p><p>So I wonder if the disparity in folks who use and actually <em>like</em> Dundjinni has anything to do with the user's technical proficiency and expectations.</p><p></p><p>For the record, my machine is a 2 gig processor with 512K RAM, and Dundjinni doesn't "run" on this machine so much as "crawl."</p><p></p><p>In every respect it's inferior to what I can do with Photoshop. I might as well-- and in fact, I do-- just take all that great Dundjinni user art (which comes in .PNG format) right into Photoshop for layout.</p><p></p><p>There's absolutely no reason for me to suffer through Dundjinni's shortcomings.</p><p></p><p>For someone with less technical proficiency (and less demanding needs) I can see how Dundjinni might suffice-- but I'm building HUGE, detailed maps with many, many textures and objects. My collection of user art is about 1.5 gig, at last count. There's no way I could manage that amount of art inside the Dundjinni interface.</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2143544, member: 94"] I myself am a publisher, quite familiar with all sorts of cartographic needs. I know SteelWind is no technical slouch, and his "day job" (as I understand it) is creating Neverwinter Nights maps/textures/objects/etc. (That's two of the four folks from the other thread who didn't like Dundjinni.) So I wonder if the disparity in folks who use and actually [i]like[/i] Dundjinni has anything to do with the user's technical proficiency and expectations. For the record, my machine is a 2 gig processor with 512K RAM, and Dundjinni doesn't "run" on this machine so much as "crawl." In every respect it's inferior to what I can do with Photoshop. I might as well-- and in fact, I do-- just take all that great Dundjinni user art (which comes in .PNG format) right into Photoshop for layout. There's absolutely no reason for me to suffer through Dundjinni's shortcomings. For someone with less technical proficiency (and less demanding needs) I can see how Dundjinni might suffice-- but I'm building HUGE, detailed maps with many, many textures and objects. My collection of user art is about 1.5 gig, at last count. There's no way I could manage that amount of art inside the Dundjinni interface. Wulf [/QUOTE]
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