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<blockquote data-quote="Steel_Wind" data-source="post: 2144935" data-attributes="member: 20741"><p>I have both CC2Pro and Dundjinni Platinum.</p><p></p><p>And I know how to use Photoshop at a basic level and would be classed a "power user" with Neverwinter Nights Toolset too for that matter.</p><p></p><p>CC2Pro has a learning curve far beyond what its output is worth. The maps look artistically dated to me and I think its vector based technology is well past its prime. The CAD roots in the software architecture are not appreciated and get in the way at every turn. </p><p></p><p>Dundjinni is, in my opinion, a highly overrated p.o.s. and was a complete waste of money to me. It takes far too long to do anything complex with it. As Jupp mentioned, Dundjinni is Java based and is slower than all hell to use on any machine - and it just keep getting worse the more custom art you install in its directories. </p><p></p><p>I use an Athlon 3000 with 2 gig of Ram and a 128 meg video card. I get less lag with Half Life 2 running at 1280x1024 on max setings than I do with Dundjinni trying to make a basic map of a village.</p><p></p><p>The NWN toolset is easily the most powerful in terms of ease of use but it brings with it severe scale issues and difficulty with printing. If the scaling issues can be dealt with, NWN is the way to go for electronic imaging - but technical barriers to easy printing will make a this a poor choice for most people.</p><p></p><p>Really, I don't think either of CC2Pro or Dundjinni are worth the money. We need new RPG mapping software. It's as simple as that.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2144935, member: 20741"] I have both CC2Pro and Dundjinni Platinum. And I know how to use Photoshop at a basic level and would be classed a "power user" with Neverwinter Nights Toolset too for that matter. CC2Pro has a learning curve far beyond what its output is worth. The maps look artistically dated to me and I think its vector based technology is well past its prime. The CAD roots in the software architecture are not appreciated and get in the way at every turn. Dundjinni is, in my opinion, a highly overrated p.o.s. and was a complete waste of money to me. It takes far too long to do anything complex with it. As Jupp mentioned, Dundjinni is Java based and is slower than all hell to use on any machine - and it just keep getting worse the more custom art you install in its directories. I use an Athlon 3000 with 2 gig of Ram and a 128 meg video card. I get less lag with Half Life 2 running at 1280x1024 on max setings than I do with Dundjinni trying to make a basic map of a village. The NWN toolset is easily the most powerful in terms of ease of use but it brings with it severe scale issues and difficulty with printing. If the scaling issues can be dealt with, NWN is the way to go for electronic imaging - but technical barriers to easy printing will make a this a poor choice for most people. Really, I don't think either of CC2Pro or Dundjinni are worth the money. We need new RPG mapping software. It's as simple as that. [/QUOTE]
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