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<blockquote data-quote="Gilladian" data-source="post: 6323742" data-attributes="member: 2093"><p>There've been some good points made, but I want to say a few things that occurred to me.</p><p></p><p>1) just because a region is well-settled doesn't mean it is peaceful. Rich areas are ripe for plucking from bandits; the rulers may impose taxes on travelers on the roads; there can be border disputes; plagues or other disease fears can keep people isolated; there will be clashes between ethnic, religious or racial groups. Think about the real world - for centuries folk who have lived right next door to each other who have minor differences in culture and religion commit terrible atrocities. On a smaller scale, think Hatfield/McCoy or Montague/Capulet.</p><p></p><p>2) Small villages tend to be insular and fearful. They may refuse to allow dwarves or elves in their village. They may stone half-orcs. The local barons might well feel the same way. There are plenty of ways to make life difficult for parties of adventurers!</p><p></p><p>3) in many regions in medieval eras it was against the law for people below a certain rank to carry weapons, to own bows, to have armor, etc... The PCs may find that each time they enter a village, they have to argue with the local lord's representative that they are legally permitted to do what they're doing. Or they may find it more expedient to avoid said villages; but then eventually a patrol may well come looking for them, if the local lord doesn't know who and what they are; after all, anyone who sees a band of odd looking, armed and armored folk trooping around is likely to inform the authorities of their presence. So they're going to be constantly dealing with nitpicking legalities, or they're going to have to win a small group over to their side and stay close to them...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6323742, member: 2093"] There've been some good points made, but I want to say a few things that occurred to me. 1) just because a region is well-settled doesn't mean it is peaceful. Rich areas are ripe for plucking from bandits; the rulers may impose taxes on travelers on the roads; there can be border disputes; plagues or other disease fears can keep people isolated; there will be clashes between ethnic, religious or racial groups. Think about the real world - for centuries folk who have lived right next door to each other who have minor differences in culture and religion commit terrible atrocities. On a smaller scale, think Hatfield/McCoy or Montague/Capulet. 2) Small villages tend to be insular and fearful. They may refuse to allow dwarves or elves in their village. They may stone half-orcs. The local barons might well feel the same way. There are plenty of ways to make life difficult for parties of adventurers! 3) in many regions in medieval eras it was against the law for people below a certain rank to carry weapons, to own bows, to have armor, etc... The PCs may find that each time they enter a village, they have to argue with the local lord's representative that they are legally permitted to do what they're doing. Or they may find it more expedient to avoid said villages; but then eventually a patrol may well come looking for them, if the local lord doesn't know who and what they are; after all, anyone who sees a band of odd looking, armed and armored folk trooping around is likely to inform the authorities of their presence. So they're going to be constantly dealing with nitpicking legalities, or they're going to have to win a small group over to their side and stay close to them... [/QUOTE]
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