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<blockquote data-quote="Rod Staffwand" data-source="post: 6324633" data-attributes="member: 6776279"><p>I wouldn't bother with fleshing out towns ala Hommlet-style. What would be the point? Have a list of town names in case you need them (i.e. the players ask), have a couple of brief inn or tavern descriptions handy, have some local lords, do the same for NPC-types the PCs might meet. In such a setting, not every town needs to be rife with intrigue, adventure hooks and "local color". Players will instantly forget the details of the ten villages they traveled through to get to the dungeon anyway. If a certain town ends up becoming a more prominent location you can always flesh it out as you go.</p><p></p><p>Also, in such a civilized land, every parcel will likely be claimed by somebody powerful, the king or a lord. Thus, each and every dungeon will have an owner who won't look kindly to adventures taking HIS gold and treasure out of it. Strangers will stand out in small feudal towns where travel is uncommon and gold-hunting PCs looking to loot the local adventuring site will be watched with suspicion by the guard (not to mention superstitious peasants fearing the PCs will unleash curses and other evils on them for messing with that which should not be messed with). The PCs might need to contrive of ways to get to such sites in secret, bribe townspeople, and even base themselves outside of the territory of the local lord to prevent suspicion.</p><p></p><p>If some PCs are nobles or have noble patrons, this could lead to armed conflict as looted nobles look to get revenge and salvage their honor on the field of battle. In fact, I couldn't really see it going any other way in the World of Conan.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 6324633, member: 6776279"] I wouldn't bother with fleshing out towns ala Hommlet-style. What would be the point? Have a list of town names in case you need them (i.e. the players ask), have a couple of brief inn or tavern descriptions handy, have some local lords, do the same for NPC-types the PCs might meet. In such a setting, not every town needs to be rife with intrigue, adventure hooks and "local color". Players will instantly forget the details of the ten villages they traveled through to get to the dungeon anyway. If a certain town ends up becoming a more prominent location you can always flesh it out as you go. Also, in such a civilized land, every parcel will likely be claimed by somebody powerful, the king or a lord. Thus, each and every dungeon will have an owner who won't look kindly to adventures taking HIS gold and treasure out of it. Strangers will stand out in small feudal towns where travel is uncommon and gold-hunting PCs looking to loot the local adventuring site will be watched with suspicion by the guard (not to mention superstitious peasants fearing the PCs will unleash curses and other evils on them for messing with that which should not be messed with). The PCs might need to contrive of ways to get to such sites in secret, bribe townspeople, and even base themselves outside of the territory of the local lord to prevent suspicion. If some PCs are nobles or have noble patrons, this could lead to armed conflict as looted nobles look to get revenge and salvage their honor on the field of battle. In fact, I couldn't really see it going any other way in the World of Conan. [/QUOTE]
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