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<blockquote data-quote="Nytmare" data-source="post: 5090076" data-attributes="member: 55178"><p>I think that these answers are probably the way that <em>most</em> people run things:</p><p></p><p>1) Two different maps, one with secret DM only info, and one with player info.</p><p></p><p>2) Keep them hidden until a character would realistically know that they're there. If they're in the dark, or behind a wall, and the <em>characters</em> don't see them, the players shouldn't see them either.</p><p></p><p>3) Just like hidden creatures, the players don't see what the treasure is until the characters see what the treasure is. If someone has a bunch of gold in a chest, the characters might see the chest, but they don't know what's in it till they can open it up. On the other hand, if they're fighting someone who has a sword that bursts into flame, then they're going to notice.</p><p></p><p>4) It depends on what the secret is, how both of you decide that they're going to look for it, and how long they have to search. If you, yourself are standing in a room and you think that someone's hidden something in it, you're going to go through drawers, and pull books off of shelves and look underneath things to try to find it. Depending on how long they have to look for it, you would either have them roll a perception check to look (if they're in a hurry or in the middle of a fight), use their "passive perception" and add 10 to their base skill (if they are just wandering past and might notice it), or let them "take 20" by adding 20 to their base skill (if they're spending a significant amount of time in the room and searching every possible place they can think of.)</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5090076, member: 55178"] I think that these answers are probably the way that [I]most[/I] people run things: 1) Two different maps, one with secret DM only info, and one with player info. 2) Keep them hidden until a character would realistically know that they're there. If they're in the dark, or behind a wall, and the [I]characters[/I] don't see them, the players shouldn't see them either. 3) Just like hidden creatures, the players don't see what the treasure is until the characters see what the treasure is. If someone has a bunch of gold in a chest, the characters might see the chest, but they don't know what's in it till they can open it up. On the other hand, if they're fighting someone who has a sword that bursts into flame, then they're going to notice. 4) It depends on what the secret is, how both of you decide that they're going to look for it, and how long they have to search. If you, yourself are standing in a room and you think that someone's hidden something in it, you're going to go through drawers, and pull books off of shelves and look underneath things to try to find it. Depending on how long they have to look for it, you would either have them roll a perception check to look (if they're in a hurry or in the middle of a fight), use their "passive perception" and add 10 to their base skill (if they are just wandering past and might notice it), or let them "take 20" by adding 20 to their base skill (if they're spending a significant amount of time in the room and searching every possible place they can think of.) [/QUOTE]
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