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<blockquote data-quote="LordEntrails" data-source="post: 7324385" data-attributes="member: 6804070"><p>Yep, most common cause for this is people turning on effects when they are just creating. With CC3+ on large maps you want to work with the effects off, and then just turn on effects when you are getting ready to render the omage.</p><p></p><p></p><p></p><p>I think [MENTION=16077]3catcircus[/MENTION] covered it pretty well. In my exact simple I have a map that is something like 1600 x 2200 feet. I want to render it into a 24x36" poster map, which means 1/8" (printed) per 10 feet (say 300 ppi). And I want to render parts of it in pieces about 2000 pixels square with 20 pixels per foot. So, nice poster maps where you you see the rooms, doors, hallways, and statues. And then battle maps where you see torches, steps, flagstones, refuse on the floor, etc.</p><p></p><p>User raster images (i.e. Photoshop etc), I couldn't do the full detail in the total map, I would have to map separate image files for each room map. Way to much work.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7324385, member: 6804070"] Yep, most common cause for this is people turning on effects when they are just creating. With CC3+ on large maps you want to work with the effects off, and then just turn on effects when you are getting ready to render the omage. I think [MENTION=16077]3catcircus[/MENTION] covered it pretty well. In my exact simple I have a map that is something like 1600 x 2200 feet. I want to render it into a 24x36" poster map, which means 1/8" (printed) per 10 feet (say 300 ppi). And I want to render parts of it in pieces about 2000 pixels square with 20 pixels per foot. So, nice poster maps where you you see the rooms, doors, hallways, and statues. And then battle maps where you see torches, steps, flagstones, refuse on the floor, etc. User raster images (i.e. Photoshop etc), I couldn't do the full detail in the total map, I would have to map separate image files for each room map. Way to much work. [/QUOTE]
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