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Mapping software - is it worth it?
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<blockquote data-quote="Azgulor" data-source="post: 1849396" data-attributes="member: 14291"><p>Been gaming for 20 years now and damn but I love maps. Although I find them to rarely be essential, they have absolutely enhanced every game I've run when I've used them. Usually, an important site would be mapped out on graph paper - functional, but rarely satisfying to me. Just one problem... </p><p></p><p>Time. As in, takes too damn long. </p><p></p><p>So a few years back I purchase Campaign Cartographer 2. Loved it. Bought the add-ons. I could finally produce maps worth hanging on to and reusing throughout a campaign. Just one problem... </p><p></p><p>Time. As in, takes much too damn long. </p><p></p><p>Now, I'm a pretty PC-literate guy. I got to be decent with CC2, but even then, maps took forever to create - 6+ hours for a finished map (obviously much less if a functional map will suffice - but if that's all I wanted then why spend the $ instead of using graph/hex paper). So unless the site or area was going to be the main HQ or focus area of the campaign, it was pointless to spend the time making maps in CC2 - I needed the time to create NPCs, plan the next session, stat out some bad guys/monsters, etc. It was manageable when it was just the wife and I. Once my son was born, CC2 started gathering dust. </p><p></p><p>I've heard that Dundjinni is much easier to use than CC2. I've also read posts where people rave about their mapping software of choice. So for those who have tried the next-generation packages, how do they stand up to CC2? Can you produce a map in a more reasonable period of time? Without CAD proficiency? Or have the maps just gotten prettier but still take a long time. </p><p></p><p>Important Note: Interior maps - dungeons, castles, starships, etc. are not the issue. Overland maps, that's where the problem comes in. I want to be able to accurately map an area in smaller scale than what is typically presented in a setting's world map. Whether it's mapping a new continent on an alien world or the Duchy of Fantasyland, I want a map that's worth reusing - to scale - in 3 hours or less. My games tend to be pretty open-ended. The only drawback is I find it difficult to improv terrain on the fly while keeping track of distances between sites or in relation to other points of interest. </p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Azgulor, post: 1849396, member: 14291"] Been gaming for 20 years now and damn but I love maps. Although I find them to rarely be essential, they have absolutely enhanced every game I've run when I've used them. Usually, an important site would be mapped out on graph paper - functional, but rarely satisfying to me. Just one problem... Time. As in, takes too damn long. So a few years back I purchase Campaign Cartographer 2. Loved it. Bought the add-ons. I could finally produce maps worth hanging on to and reusing throughout a campaign. Just one problem... Time. As in, takes much too damn long. Now, I'm a pretty PC-literate guy. I got to be decent with CC2, but even then, maps took forever to create - 6+ hours for a finished map (obviously much less if a functional map will suffice - but if that's all I wanted then why spend the $ instead of using graph/hex paper). So unless the site or area was going to be the main HQ or focus area of the campaign, it was pointless to spend the time making maps in CC2 - I needed the time to create NPCs, plan the next session, stat out some bad guys/monsters, etc. It was manageable when it was just the wife and I. Once my son was born, CC2 started gathering dust. I've heard that Dundjinni is much easier to use than CC2. I've also read posts where people rave about their mapping software of choice. So for those who have tried the next-generation packages, how do they stand up to CC2? Can you produce a map in a more reasonable period of time? Without CAD proficiency? Or have the maps just gotten prettier but still take a long time. Important Note: Interior maps - dungeons, castles, starships, etc. are not the issue. Overland maps, that's where the problem comes in. I want to be able to accurately map an area in smaller scale than what is typically presented in a setting's world map. Whether it's mapping a new continent on an alien world or the Duchy of Fantasyland, I want a map that's worth reusing - to scale - in 3 hours or less. My games tend to be pretty open-ended. The only drawback is I find it difficult to improv terrain on the fly while keeping track of distances between sites or in relation to other points of interest. Thanks. [/QUOTE]
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