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Mapping the Town - What should a Fantasy Town look like?
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<blockquote data-quote="DEFCON 1" data-source="post: 9566449" data-attributes="member: 7006"><p>This right here. With the ubiquity of flying monsters in most D&D settings, there's a noticeable lack of defenses with regards to creatures that can go over walls. It's always seemed a little silly to me that medieval D&D settings still have communities spending years upon years of quarrying up rocks upon rocks upon rocks to then build open-air castles and 15 foot high city walls-- when any attacking force worth their salt would have aerial combat at their disposal. Whether that's griffon riders, wyvern riders, dragons, or any number of summonable monsters or magicians with wings or can fly... castles and walls would be nigh-unto useless in a lot of cases. Why spend all that time and money to build them (when most attacks against you will go right over the top of them) and not spend a single whit of time inventing and building defenses against aerial assaults? That makes zero sense.</p><p></p><p>Now sure... we can ignore these illogical anthropological evolutions and just keep castles and such as they are because they give us that 'medieval' setting we like (regardless of how they make no real sense for the worlds we use them in.) But if we're going to ignore the idea that fantasy castles and town walls wouldn't have actually come about and looked and worked exactly as our real-world counterparts did (a world without fear of aerial attack), then to my mind there's no real reason to worry about any realism regarding the amount or placement of walls would be either.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9566449, member: 7006"] This right here. With the ubiquity of flying monsters in most D&D settings, there's a noticeable lack of defenses with regards to creatures that can go over walls. It's always seemed a little silly to me that medieval D&D settings still have communities spending years upon years of quarrying up rocks upon rocks upon rocks to then build open-air castles and 15 foot high city walls-- when any attacking force worth their salt would have aerial combat at their disposal. Whether that's griffon riders, wyvern riders, dragons, or any number of summonable monsters or magicians with wings or can fly... castles and walls would be nigh-unto useless in a lot of cases. Why spend all that time and money to build them (when most attacks against you will go right over the top of them) and not spend a single whit of time inventing and building defenses against aerial assaults? That makes zero sense. Now sure... we can ignore these illogical anthropological evolutions and just keep castles and such as they are because they give us that 'medieval' setting we like (regardless of how they make no real sense for the worlds we use them in.) But if we're going to ignore the idea that fantasy castles and town walls wouldn't have actually come about and looked and worked exactly as our real-world counterparts did (a world without fear of aerial attack), then to my mind there's no real reason to worry about any realism regarding the amount or placement of walls would be either. [/QUOTE]
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