Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mapping tool--what's the current state of the art?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zaruthustran" data-source="post: 6493124" data-attributes="member: 1457"><p>I gave HexMapper a try. It's what I was looking for. Each hex of a map is a single surface (grass, woods, sand, swamp, etc.) and a single terrain (flat, hilly, mountainy, etc.). But you can select any hex and decompose it into hexes. In other words, turn the hex into a bunch of smaller hexes. The program even has an "interpolate" option which takes the surrounding hexes into account, resulting in a somewhat organic blending of the base hex (say, "flat woods") with it's neighbor (say, "hilly scrub"). So when broken down, the majority of the hex will be flat woods but as it nears the border to the "hilly scrub" hex those will fade to "hilly scrub". </p><p></p><p>It also handles elevation. The program documentation says that it can provide a pan and zoomable 3D view but I haven't gotten that to work. </p><p></p><p>It's clunky and you don't have fine control over the zoom level: each hex breaks down into 49 sub-hexes, each 1/7th the size of the parent hex. So it's not the same 1 hex breaks into 10 hexes of the DMG's continent => kingdom scale, or the 1 hex into 6 hexes of the kingdom => province scale. But it's still pretty cool.</p><p></p><p>HexMapper runs in java so it's got some limitations. I would have loved to see smooth scrolling at any zoom level; right now when you zoom you can only edit that single hex; if you've got a river that you want to extend to an adjacent hex you have to zoom out, select that adjacent hex, then zoom in to continue the river.</p><p></p><p>But again: this tool is simple, zoomable, with just enough options (and not too many). It'll suffice. Though I do want to give a videogame editor a shot.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6493124, member: 1457"] I gave HexMapper a try. It's what I was looking for. Each hex of a map is a single surface (grass, woods, sand, swamp, etc.) and a single terrain (flat, hilly, mountainy, etc.). But you can select any hex and decompose it into hexes. In other words, turn the hex into a bunch of smaller hexes. The program even has an "interpolate" option which takes the surrounding hexes into account, resulting in a somewhat organic blending of the base hex (say, "flat woods") with it's neighbor (say, "hilly scrub"). So when broken down, the majority of the hex will be flat woods but as it nears the border to the "hilly scrub" hex those will fade to "hilly scrub". It also handles elevation. The program documentation says that it can provide a pan and zoomable 3D view but I haven't gotten that to work. It's clunky and you don't have fine control over the zoom level: each hex breaks down into 49 sub-hexes, each 1/7th the size of the parent hex. So it's not the same 1 hex breaks into 10 hexes of the DMG's continent => kingdom scale, or the 1 hex into 6 hexes of the kingdom => province scale. But it's still pretty cool. HexMapper runs in java so it's got some limitations. I would have loved to see smooth scrolling at any zoom level; right now when you zoom you can only edit that single hex; if you've got a river that you want to extend to an adjacent hex you have to zoom out, select that adjacent hex, then zoom in to continue the river. But again: this tool is simple, zoomable, with just enough options (and not too many). It'll suffice. Though I do want to give a videogame editor a shot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mapping tool--what's the current state of the art?
Top