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Mapping with projector and fog-of-war
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<blockquote data-quote="schporto" data-source="post: 3048577" data-attributes="member: 5967"><p>So I'm curious enough to possibly try this (i already have NWN). Are there any tutorials out there on how to run a p&p game using the NWN toolset as a ummm visual prop? It seems like it would be neat and would help me with some visualization issues possibly. (Can I see into the room from here?)</p><p></p><p>So as to not completely just hijack the thread...</p><p>I've used the Gimp (photoshop type program) in the past. I would create 3 layers, 1 has the main scanned map, 1 has secret doors hidden, the final has shades of blue blobs blocking the map. The blues are slightly different tones (about 10 different on the values) and visually are the same BUT the magic wand can tell the differece. Wand click, ctrl-X, and area is revealed. Unfortunately this can't run from a thumb drive (AFAIK), and player tokens would be difficult with it.</p><p>The problem with only one display is being sure of what you are revealing. I initially tried using Gimp with a top layer filled in black. I would then erase bits as I went. Well figureing out where that door was so as to not reveal the other side got a little tricky. </p><p>What ever method you go with test before you use it in a game. Make sure you know how to use it. I had issues at the last game with the rptools.net maptool (my fault entirely), and trying to hold up the game, in mid combat, while figureing out a software ment to make life easier, just sucked.</p><p>-cpd</p></blockquote><p></p>
[QUOTE="schporto, post: 3048577, member: 5967"] So I'm curious enough to possibly try this (i already have NWN). Are there any tutorials out there on how to run a p&p game using the NWN toolset as a ummm visual prop? It seems like it would be neat and would help me with some visualization issues possibly. (Can I see into the room from here?) So as to not completely just hijack the thread... I've used the Gimp (photoshop type program) in the past. I would create 3 layers, 1 has the main scanned map, 1 has secret doors hidden, the final has shades of blue blobs blocking the map. The blues are slightly different tones (about 10 different on the values) and visually are the same BUT the magic wand can tell the differece. Wand click, ctrl-X, and area is revealed. Unfortunately this can't run from a thumb drive (AFAIK), and player tokens would be difficult with it. The problem with only one display is being sure of what you are revealing. I initially tried using Gimp with a top layer filled in black. I would then erase bits as I went. Well figureing out where that door was so as to not reveal the other side got a little tricky. What ever method you go with test before you use it in a game. Make sure you know how to use it. I had issues at the last game with the rptools.net maptool (my fault entirely), and trying to hold up the game, in mid combat, while figureing out a software ment to make life easier, just sucked. -cpd [/QUOTE]
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