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General Tabletop Discussion
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Maps - Divisions and Distances
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<blockquote data-quote="Woas" data-source="post: 3430907" data-attributes="member: 16317"><p>I like my over-land type maps to just be plain like real maps but with a basic scale to keep things easy: something like 1 inch = 30 miles - or roughly a days travel. Or something like that.</p><p>For indoor floor plans for dungeons and other 'encounter' areas I use grids. Mostly one square = 5'. but sometimes if its a big place and I want to fit it all on one sheet of paper I'll do one square = 10'.</p><p></p><p>I have a question for the hex users. What do the hexes actually do for you? Just an alternate way of setting a scale for the map? Just tradition? I wonder because maps of our world are not hexed... if anything grid if you count the lat-long type boxes that maps sometimes have. So unless theres a whole community of hex-grided road maps of the USA out there I'm not aware of, it seems like the hex map is a function of D&D/RPG maps only. And I'm wondering why.</p></blockquote><p></p>
[QUOTE="Woas, post: 3430907, member: 16317"] I like my over-land type maps to just be plain like real maps but with a basic scale to keep things easy: something like 1 inch = 30 miles - or roughly a days travel. Or something like that. For indoor floor plans for dungeons and other 'encounter' areas I use grids. Mostly one square = 5'. but sometimes if its a big place and I want to fit it all on one sheet of paper I'll do one square = 10'. I have a question for the hex users. What do the hexes actually do for you? Just an alternate way of setting a scale for the map? Just tradition? I wonder because maps of our world are not hexed... if anything grid if you count the lat-long type boxes that maps sometimes have. So unless theres a whole community of hex-grided road maps of the USA out there I'm not aware of, it seems like the hex map is a function of D&D/RPG maps only. And I'm wondering why. [/QUOTE]
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