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General Tabletop Discussion
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Maps - Divisions and Distances
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<blockquote data-quote="S'mon" data-source="post: 3432063" data-attributes="member: 463"><p>5' (not 10') squares for indoors - BTW I think thinking in 5' scale seems to create much more plausible dungeons etc than 10' scale does, you get far fewer 180' chambers.</p><p></p><p>After a long time hexless I'm coming to re-experience the joys of hexes for overland mapping, thanks to the free Arr-Kelan mapping software I use. Scales I like for hexes:</p><p></p><p>For my game world Ea</p><p></p><p>100 miles/hex - continental scale</p><p>50 miles/hex - chunk of continent with major nations</p><p>10 miles/hex - the largest 'local' scale, suits high-level adventuring; can feel cramped though</p><p>5 miles/hex - a nice organic scale for lower level adventuring, feels far more spacious than 10 m/hex</p><p>1.5 to 2 miles/hex - for local area mapping of what's around your castle</p><p>100 yards/hex - tactical battlefield scale</p><p></p><p>Edit: For my Wilderlands campaign I'm using the published setting at 15 miles/hex rather than the official 5 miles/hex - the world was designed originally at 15/hex and it shows.</p><p>15/hex is similar to the 10/hex I use for my homebrew world, with similar benefits. It worls much better than Greyhawk's 30 miles/hex, which I don't like at all. I also think Mystara's 24 miles/hex is too big for a local-scale map and too small for a general campaign overview map.</p></blockquote><p></p>
[QUOTE="S'mon, post: 3432063, member: 463"] 5' (not 10') squares for indoors - BTW I think thinking in 5' scale seems to create much more plausible dungeons etc than 10' scale does, you get far fewer 180' chambers. After a long time hexless I'm coming to re-experience the joys of hexes for overland mapping, thanks to the free Arr-Kelan mapping software I use. Scales I like for hexes: For my game world Ea 100 miles/hex - continental scale 50 miles/hex - chunk of continent with major nations 10 miles/hex - the largest 'local' scale, suits high-level adventuring; can feel cramped though 5 miles/hex - a nice organic scale for lower level adventuring, feels far more spacious than 10 m/hex 1.5 to 2 miles/hex - for local area mapping of what's around your castle 100 yards/hex - tactical battlefield scale Edit: For my Wilderlands campaign I'm using the published setting at 15 miles/hex rather than the official 5 miles/hex - the world was designed originally at 15/hex and it shows. 15/hex is similar to the 10/hex I use for my homebrew world, with similar benefits. It worls much better than Greyhawk's 30 miles/hex, which I don't like at all. I also think Mystara's 24 miles/hex is too big for a local-scale map and too small for a general campaign overview map. [/QUOTE]
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