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Maps getting crappy now that "tiles" are used to make them?
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<blockquote data-quote="Cadfan" data-source="post: 4722733" data-attributes="member: 40961"><p>I'd like two changes to their map policies.</p><p> </p><p>First, they need to start making two maps, one to show to the players, and one for the DM. Honestly, the work they do on maps now? Totally wasted 9 times out of 10. Who gets to enjoy it? Not the players, they get to see a three year old's crayon drawing replication of the actual map. The DM can't even show the players his map, because half the time it has secret information on it. Two maps would fix this problem, and wouldn't involve tons of extra work, since the biggest difference would be the omission of the monster's starting locations and the omission of bullet points noting items with secret details. That probably means that the artist's original version would be sufficient in most cases.</p><p> </p><p>Second, when they use dungeon tiles for delve type adventures, they could include printable detail pieces to place onto the tiles.</p><p> </p><p>Ironically, WOTC can't use dungeon tiles as effectively as I can, because its not really sufficient for a published product to drop down a tapered box shape of egyptian tomb pieces, and declare that today, these represent a boat. Adding printable detail items would at least mitigate this a little.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4722733, member: 40961"] I'd like two changes to their map policies. First, they need to start making two maps, one to show to the players, and one for the DM. Honestly, the work they do on maps now? Totally wasted 9 times out of 10. Who gets to enjoy it? Not the players, they get to see a three year old's crayon drawing replication of the actual map. The DM can't even show the players his map, because half the time it has secret information on it. Two maps would fix this problem, and wouldn't involve tons of extra work, since the biggest difference would be the omission of the monster's starting locations and the omission of bullet points noting items with secret details. That probably means that the artist's original version would be sufficient in most cases. Second, when they use dungeon tiles for delve type adventures, they could include printable detail pieces to place onto the tiles. Ironically, WOTC can't use dungeon tiles as effectively as I can, because its not really sufficient for a published product to drop down a tapered box shape of egyptian tomb pieces, and declare that today, these represent a boat. Adding printable detail items would at least mitigate this a little. [/QUOTE]
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Maps getting crappy now that "tiles" are used to make them?
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