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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Lanefan" data-source="post: 9045762" data-attributes="member: 29398"><p>Nice maps!</p><p></p><p>Two requests, however, not just to you but to all makers of dungeon maps:</p><p></p><p>1. For every set of stairs, <em>clearly</em> indicate which way goes up and which way goes down. On the maps above there's indicators for some of the stairs if the viewer looks closely, but several of the shorter stairs don't show which way goes up or down. Failing that, put elevation markers on the floors; for example on the Level 1 map if 0' is set as the floor at the bottom of the stairs down from the surface, a simple +3' or -3' indicator in the long room on the right edge would show whether one climbs or descends the short curved stairs to get in there.</p><p></p><p>1a. For those stairs where the whole staircase isn't shown (usually the ones that go between levels), somehow indicate how long they are and-or the vertical drop. The side view helps some here but doesn't have a scale.</p><p></p><p>2. For every door, indicate somehow which way it opens.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9045762, member: 29398"] Nice maps! Two requests, however, not just to you but to all makers of dungeon maps: 1. For every set of stairs, [I]clearly[/I] indicate which way goes up and which way goes down. On the maps above there's indicators for some of the stairs if the viewer looks closely, but several of the shorter stairs don't show which way goes up or down. Failing that, put elevation markers on the floors; for example on the Level 1 map if 0' is set as the floor at the bottom of the stairs down from the surface, a simple +3' or -3' indicator in the long room on the right edge would show whether one climbs or descends the short curved stairs to get in there. 1a. For those stairs where the whole staircase isn't shown (usually the ones that go between levels), somehow indicate how long they are and-or the vertical drop. The side view helps some here but doesn't have a scale. 2. For[I] [/I]every door, indicate somehow which way it opens. [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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