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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9084790" data-attributes="member: 83678"><p><strong>Release the Kraken on The Flooded Catacombs</strong></p><p></p><p>[ATTACH=full]291612[/ATTACH]</p><p></p><p><em>Every month we go through our back catalogue of maps and the many amazing supporters of the blog over on Patreon vote on which two should be re-released under the free commercial use license. This week we’ll be making the final two public “Release the Kraken” releases. Patronage of the blog has decreased by over 20% in the past few years – but instead of ending the Release the Kraken process, we are going to make the Kraken re-releases a Patreon-exclusive… so only supporters of the Dodecahedron over on Patreon will receive these commercial re-releases in the future.</em></p><p></p><p>Bloody claw marks lead from the smashed door of the charcoaler’s house into the Big Sumac Woods. In the undergrowth where the trees refuse to grow tall are ancient stoneworks – a well, a few low remnants of walls and a pair of massive cornerstones… and the mossy punky remains of a door set into the stonework leading to the fetid depths below.</p><p></p><p>Down here is the den of the mutant monstrosity that hunted the charcoaler. But there’s obviously more. The half-flooded subterranean ruins are home to a number of oozes of strange scintillating colours – wild and painful ulfire, dreamy and feverish jale, and shifting deep dolm. Somewhere down here, something breached between worlds and these creatures of colours unknown have squeezed through the cracks.</p><p></p><p><em>The 1200 dpi version of the map was drawn at a scale of 300 pixels per square and is 3,600 pixels (12 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 840 pixels wide or 1,680 pixels wide, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2023/08/03/release-the-kraken-on-the-flooded-catacombs/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9084790, member: 83678"] [B]Release the Kraken on The Flooded Catacombs[/B] [ATTACH type="full"]291612[/ATTACH] [I]Every month we go through our back catalogue of maps and the many amazing supporters of the blog over on Patreon vote on which two should be re-released under the free commercial use license. This week we’ll be making the final two public “Release the Kraken” releases. Patronage of the blog has decreased by over 20% in the past few years – but instead of ending the Release the Kraken process, we are going to make the Kraken re-releases a Patreon-exclusive… so only supporters of the Dodecahedron over on Patreon will receive these commercial re-releases in the future.[/I] Bloody claw marks lead from the smashed door of the charcoaler’s house into the Big Sumac Woods. In the undergrowth where the trees refuse to grow tall are ancient stoneworks – a well, a few low remnants of walls and a pair of massive cornerstones… and the mossy punky remains of a door set into the stonework leading to the fetid depths below. Down here is the den of the mutant monstrosity that hunted the charcoaler. But there’s obviously more. The half-flooded subterranean ruins are home to a number of oozes of strange scintillating colours – wild and painful ulfire, dreamy and feverish jale, and shifting deep dolm. Somewhere down here, something breached between worlds and these creatures of colours unknown have squeezed through the cracks. [I]The 1200 dpi version of the map was drawn at a scale of 300 pixels per square and is 3,600 pixels (12 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 840 pixels wide or 1,680 pixels wide, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2023/08/03/release-the-kraken-on-the-flooded-catacombs/[/URL] [/QUOTE]
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Community
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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