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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9111644" data-attributes="member: 83678"><p><strong>Weeping Dwarf Crag</strong></p><p><strong></strong></p><p><strong>[ATTACH=full]293711[/ATTACH]</strong></p><p></p><p>Green copper bars prevent entry to the two ground-level entrances to this mountain temple except for those who can squeeze through a 16-inch by 16-inch space. Before the final portcullises, the streams run in masonry-built channels, but then run “free” and meander away from the structure for a few hundred yards before they rejoin and flow further down the mountains. The actual entrance to the structure is via a winding set of steps cut into the mountainside that leads up to the door on the top level.</p><p></p><p>The primary structure is built around a waterfall that descends from a magical water source embedded deep behind this area, and plummets past the middle level to land in the pool on the bottom level. Stairs lead down around the waterfall and eventually lead into the pool directly beneath it. The second level contains old libraries and less identifiable chambers, and the lowest level once contained a commemorative chamber for the ancestors of the builders, long neglected and now partially collapsed.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 pixels (24 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares) – so resizing it to either 1,680 pixels wide or 3,360 pixels wide, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2023/08/29/weeping-dwarf-crag/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9111644, member: 83678"] [B]Weeping Dwarf Crag [ATTACH type="full"]293711[/ATTACH][/B] Green copper bars prevent entry to the two ground-level entrances to this mountain temple except for those who can squeeze through a 16-inch by 16-inch space. Before the final portcullises, the streams run in masonry-built channels, but then run “free” and meander away from the structure for a few hundred yards before they rejoin and flow further down the mountains. The actual entrance to the structure is via a winding set of steps cut into the mountainside that leads up to the door on the top level. The primary structure is built around a waterfall that descends from a magical water source embedded deep behind this area, and plummets past the middle level to land in the pool on the bottom level. Stairs lead down around the waterfall and eventually lead into the pool directly beneath it. The second level contains old libraries and less identifiable chambers, and the lowest level once contained a commemorative chamber for the ancestors of the builders, long neglected and now partially collapsed. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 7,200 pixels (24 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares) – so resizing it to either 1,680 pixels wide or 3,360 pixels wide, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2023/08/29/weeping-dwarf-crag/[/URL] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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