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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9128446" data-attributes="member: 83678"><p><strong>Temple of the Divinity in Copper</strong></p><p></p><p>[ATTACH=full]295051[/ATTACH]</p><p></p><p>There are many temples to lost and fallen deities and heroes cut into the cliffs around the Desert of the Gods. Few find it worth the effort to brave the purple sandworms and other terrors of the desert in order to explore these old structures...</p><p></p><p>But treasure maps can be found that lead to secret alcoves and storage spaces in lost temples to forgotten gods. </p><p></p><p>This temple was to some austere faith that did not keep much in the way of catechisms or other indications of their beliefs. Carvings are of complex intertwined geometrics, and tapestries follow similar themes. This makes the great stone statue in the main temple stand out even more - the massive representation of a robed humanoid figure holding a spear in one hand and four spheres stacked into a small tetrahedron in the other. </p><p></p><p>The statue was once plated in copper, and bits of it remain where it had been hammered into holes and purchases in the stonework. The name (Temple of the Divinity in Copper) is deeply cut into the stonework lintels over each of the entrance arches into the temple from the hostile desert beyond.</p><p></p><p>The central section of the map is the main level, and has stairs down to part of the lower level. The stairs both lead to the same section of the lower level (lower right side of the lower level map).</p><p></p><p>The tall-ceilinged hexagonal temple room had stairs up to the upper level on both walls, but they long ago collapsed (with some sections appearing to have been destroyed with intent). Access to the upper level now is either by means of flight or levitation, climbing the massive statue of the Divinity in Copper (and suffering whatever curse such an indignity might bring), or via the secret chambers on the lowest level which have a long set of switchback stairs leading between them and the upper level.</p><p></p><p>The lower chambers are much more indicative that this was not just a place of worship, but once housed multiple followers and/or administrators of the faith. Tables, benches, and shelves remain, although whatever books and paperwork they held are long gone.</p><p></p><p>But a treasure map might tell one what flagstone to move to find a secret storage space, or what shapes to trace in the geometric carvings to open a small magical hole where treasures are still kept to this day.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 pixels (34 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 2,380 pixels or 4,760 pixels wide, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2023/09/14/temple-of-the-divinity-in-copper/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9128446, member: 83678"] [B]Temple of the Divinity in Copper[/B] [ATTACH type="full"]295051[/ATTACH] There are many temples to lost and fallen deities and heroes cut into the cliffs around the Desert of the Gods. Few find it worth the effort to brave the purple sandworms and other terrors of the desert in order to explore these old structures... But treasure maps can be found that lead to secret alcoves and storage spaces in lost temples to forgotten gods. This temple was to some austere faith that did not keep much in the way of catechisms or other indications of their beliefs. Carvings are of complex intertwined geometrics, and tapestries follow similar themes. This makes the great stone statue in the main temple stand out even more - the massive representation of a robed humanoid figure holding a spear in one hand and four spheres stacked into a small tetrahedron in the other. The statue was once plated in copper, and bits of it remain where it had been hammered into holes and purchases in the stonework. The name (Temple of the Divinity in Copper) is deeply cut into the stonework lintels over each of the entrance arches into the temple from the hostile desert beyond. The central section of the map is the main level, and has stairs down to part of the lower level. The stairs both lead to the same section of the lower level (lower right side of the lower level map). The tall-ceilinged hexagonal temple room had stairs up to the upper level on both walls, but they long ago collapsed (with some sections appearing to have been destroyed with intent). Access to the upper level now is either by means of flight or levitation, climbing the massive statue of the Divinity in Copper (and suffering whatever curse such an indignity might bring), or via the secret chambers on the lowest level which have a long set of switchback stairs leading between them and the upper level. The lower chambers are much more indicative that this was not just a place of worship, but once housed multiple followers and/or administrators of the faith. Tables, benches, and shelves remain, although whatever books and paperwork they held are long gone. But a treasure map might tell one what flagstone to move to find a secret storage space, or what shapes to trace in the geometric carvings to open a small magical hole where treasures are still kept to this day. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 pixels (34 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares) – so resizing the image to 2,380 pixels or 4,760 pixels wide, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2023/09/14/temple-of-the-divinity-in-copper/[/URL] [/QUOTE]
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