Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dyson Logos" data-source="post: 9152633" data-attributes="member: 83678"><p><strong>Desert ClanHold</strong></p><p><strong></strong></p><p><strong>[ATTACH=full]301134[/ATTACH]</strong></p><p></p><p>Small mud-brick single-level structures are common among the desert clans – usually with a walled courtyard and an open-ceilinged kitchen area. Some richer households devote half the ground floor to animals and move the majority of the bedrooms to the second floor. To reduce heat, these buildings are typically covered in a thin layer of white gypsum plaster – and the second floor will have significant openings to allow wind to blow through.</p><p></p><p>These clanholds can be free-standing in small villages or “farms”, but similar designs exist in many desert towns and cities as well.</p><p></p><p>This example of a ClanHold includes a small stable for either riding & work animals, or for goats attached to the courtyard but not part of the main building. The hearth room has an open ceiling with cloth strips suspended across it to reduce sunlight shining in while allowing smoke and heat to escape.</p><p></p><p>This particular clanhold has segregated quarters for two family units – one on the north side attached to a crafting workshop, and larger quarters on the south side open to the back hall of the structure. Windows along the east and west walls are all shuttered and contain no glass.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 pixels (30 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10‘ foot‘ squares) – so resizing the image to 2,100 pixels or 4,200 pixels wide, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2023/10/05/desert-clanhold/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9152633, member: 83678"] [B]Desert ClanHold [ATTACH type="full"]301134[/ATTACH][/B] Small mud-brick single-level structures are common among the desert clans – usually with a walled courtyard and an open-ceilinged kitchen area. Some richer households devote half the ground floor to animals and move the majority of the bedrooms to the second floor. To reduce heat, these buildings are typically covered in a thin layer of white gypsum plaster – and the second floor will have significant openings to allow wind to blow through. These clanholds can be free-standing in small villages or “farms”, but similar designs exist in many desert towns and cities as well. This example of a ClanHold includes a small stable for either riding & work animals, or for goats attached to the courtyard but not part of the main building. The hearth room has an open ceiling with cloth strips suspended across it to reduce sunlight shining in while allowing smoke and heat to escape. This particular clanhold has segregated quarters for two family units – one on the north side attached to a crafting workshop, and larger quarters on the south side open to the back hall of the structure. Windows along the east and west walls are all shuttered and contain no glass. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,000 pixels (30 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10‘ foot‘ squares) – so resizing the image to 2,100 pixels or 4,200 pixels wide, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2023/10/05/desert-clanhold/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
Top