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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9190215" data-attributes="member: 83678"><p><strong>Miserth Keep - Upper Levels</strong></p><p></p><p>[ATTACH=full]326729[/ATTACH]</p><p></p><p>Home to Lord and Lady Miserth, Miserth Keep is slightly less unpleasant on the upper levels of the keep proper – but still contends with narrow windows, cold stone construction, and a lack of real space for the family and retainers.</p><p></p><p>The north side of the keep is the gatehouse with the guard barracks above it (never very warm because of the murder holes above the main gate). The gatehouse tower extends higher and contains the captain’s quarters and is topped with battlements for the poor sod on watch duty.</p><p></p><p>Connecting the gatehouse to the keep on the south side are the battlement-topped curtain walls with doors into both structures.</p><p></p><p>This first level of the keep proper is mostly a long hall connecting the two sections of curtain wall with a cold hearth, a chamber set aside for the lord and lady to plan and confer with the captain, and the tower stairs up and down.</p><p></p><p>The next floor of the keep contains the chambers of Lord and Lady Miserth, and a barren study that was once the nursery for previous generations of Miserths. The top floor of the keep contains a pair of smaller bed chambers, one with a fireplace that was once for the commander of the troops, and a smaller “prince’s” chamber that has been long unoccupied.</p><p></p><p>Finally, the tower atop the keep has three raised beds where vegetables were grown, now mostly gone to seed.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 6,600 pixels (22 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ foot squares that make sense with this design) – so resizing the image to 2,100 pixels or 4,200 pixels wide, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2023/11/12/miserth-keep-upper-levels/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9190215, member: 83678"] [B]Miserth Keep - Upper Levels[/B] [ATTACH type="full"]326729[/ATTACH] Home to Lord and Lady Miserth, Miserth Keep is slightly less unpleasant on the upper levels of the keep proper – but still contends with narrow windows, cold stone construction, and a lack of real space for the family and retainers. The north side of the keep is the gatehouse with the guard barracks above it (never very warm because of the murder holes above the main gate). The gatehouse tower extends higher and contains the captain’s quarters and is topped with battlements for the poor sod on watch duty. Connecting the gatehouse to the keep on the south side are the battlement-topped curtain walls with doors into both structures. This first level of the keep proper is mostly a long hall connecting the two sections of curtain wall with a cold hearth, a chamber set aside for the lord and lady to plan and confer with the captain, and the tower stairs up and down. The next floor of the keep contains the chambers of Lord and Lady Miserth, and a barren study that was once the nursery for previous generations of Miserths. The top floor of the keep contains a pair of smaller bed chambers, one with a fireplace that was once for the commander of the troops, and a smaller “prince’s” chamber that has been long unoccupied. Finally, the tower atop the keep has three raised beds where vegetables were grown, now mostly gone to seed. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 6,600 pixels (22 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ foot squares that make sense with this design) – so resizing the image to 2,100 pixels or 4,200 pixels wide, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2023/11/12/miserth-keep-upper-levels/[/URL] [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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