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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9231072" data-attributes="member: 83678"><p>[ATTACH=full]342159[/ATTACH]</p><p></p><p><strong>Scavengers’ Deep Map 2</strong></p><p></p><p>The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.</p><p></p><p>But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling complexes dedicated to research, training, and breeding their slave races.</p><p></p><p>This is the second map in the Scavengers’ Deep series – sitting just south of Map 1. This map extends along the mountainside with a tower overlooking the area (although the mountains get significantly taller as we head eastwards). Between the tower and the barred windows into the chamber south of it are four narrow “windows” into the corridor beyond the stony walls. Water comes in via these holes from rain and winter melt, and flows through the grate to the area below where it is moved to much deeper cisterns.</p><p></p><p>As with Map 1, most of this map is on a single “level”, with a few areas extending above or below the baseline. There are two sunken rooms (upper right, middle left) where you can see the lower chamber from the level above, as well as the aforementioned tower, and the water filtration area under the gratings.</p><p></p><p>Access to this map is either via the tower, getting through the narrow windows by the grates, or getting past the barred windows south of the tower. More likely, it will be explored by coming from map 1 to the north, from the sloping passage to the south, or the massive cavern leading to the old breeding pits that is on the very eastern edge of this map.</p><p></p><p>Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month.</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 pixels (48 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 pixels wide or 6,720 pixels wide, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2023/12/29/scavengers-deep-map-2/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9231072, member: 83678"] [ATTACH type="full"]342159[/ATTACH] [B]Scavengers’ Deep Map 2[/B] The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated. But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling complexes dedicated to research, training, and breeding their slave races. This is the second map in the Scavengers’ Deep series – sitting just south of Map 1. This map extends along the mountainside with a tower overlooking the area (although the mountains get significantly taller as we head eastwards). Between the tower and the barred windows into the chamber south of it are four narrow “windows” into the corridor beyond the stony walls. Water comes in via these holes from rain and winter melt, and flows through the grate to the area below where it is moved to much deeper cisterns. As with Map 1, most of this map is on a single “level”, with a few areas extending above or below the baseline. There are two sunken rooms (upper right, middle left) where you can see the lower chamber from the level above, as well as the aforementioned tower, and the water filtration area under the gratings. Access to this map is either via the tower, getting through the narrow windows by the grates, or getting past the barred windows south of the tower. More likely, it will be explored by coming from map 1 to the north, from the sloping passage to the south, or the massive cavern leading to the old breeding pits that is on the very eastern edge of this map. Expect more maps of the Scavengers’ Deep over the coming months, probably at a rate of one map per month. [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 pixels (48 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 pixels wide or 6,720 pixels wide, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2023/12/29/scavengers-deep-map-2/[/URL] [/QUOTE]
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