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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9240184" data-attributes="member: 83678"><p>[ATTACH=full]343168[/ATTACH]</p><p><strong>The Lost Watch</strong></p><p></p><p>A wee little watch tower once sat in the blue hills, overlooking a hamlet that was slowly dying. Then Zhole, a hundred other minor godlings, and the 77 Gods Trapped Between breached the division between worlds where a minor priest had begged for succour from the predations of the elves. The small hamlet became “The City of the Gods” and the world changed.</p><p></p><p>Today the Lost Watch is just another odd building within the walls of the city. While the old stone construction makes it obviously one of the pre-war buildings its location makes it unsuitable for its original purpose and the cramped interior makes it awkward for most other uses, so it has become home to a small “guild” of mercenaries. It doesn’t offer much housing for guild members passing through, but does have regular meals and serves as a message centre and small home base.</p><p></p><p>The main room on entering is fairly open, with storage on the far left along with a cot for a guild apprentice. A table with a map of the region is at the back of the room by the stairs into the tower proper. The eastern room serves as kitchen, dinning room, and bunks for the two guild members who maintain the tower.</p><p></p><p>The lowest level of the tower proper has two beds for members passing through, with racks of paperwork regarding guild business (mostly tracking tithes and provisions) taking up most of the walls. The second level of the tower serves as more long term / secure storage, and the locked room on the third floor is used for more sensitive guild business.</p><p><em></em></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 5,100 pixels (34 x 17 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,380 x 4,760 pixels or 4,760 x 9,520 pixels, respectively.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2024/01/11/the-lost-watch/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9240184, member: 83678"] [ATTACH type="full"]343168[/ATTACH] [B]The Lost Watch[/B] A wee little watch tower once sat in the blue hills, overlooking a hamlet that was slowly dying. Then Zhole, a hundred other minor godlings, and the 77 Gods Trapped Between breached the division between worlds where a minor priest had begged for succour from the predations of the elves. The small hamlet became “The City of the Gods” and the world changed. Today the Lost Watch is just another odd building within the walls of the city. While the old stone construction makes it obviously one of the pre-war buildings its location makes it unsuitable for its original purpose and the cramped interior makes it awkward for most other uses, so it has become home to a small “guild” of mercenaries. It doesn’t offer much housing for guild members passing through, but does have regular meals and serves as a message centre and small home base. The main room on entering is fairly open, with storage on the far left along with a cot for a guild apprentice. A table with a map of the region is at the back of the room by the stairs into the tower proper. The eastern room serves as kitchen, dinning room, and bunks for the two guild members who maintain the tower. The lowest level of the tower proper has two beds for members passing through, with racks of paperwork regarding guild business (mostly tracking tithes and provisions) taking up most of the walls. The second level of the tower serves as more long term / secure storage, and the locked room on the third floor is used for more sensitive guild business. [I] The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 5,100 pixels (34 x 17 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,380 x 4,760 pixels or 4,760 x 9,520 pixels, respectively.[/I] [URL unfurl="true"]https://dysonlogos.blog/2024/01/11/the-lost-watch/[/URL] [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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